Outflow a30

Steel by the Sea

  1. Yrr

    aa Yrr An Actual Deer

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    72yrrzy18 - Steel by the Sea

    A 3-point steel-like map themed on an industrial plant on the coast.
     
    • Like Like x 7
  2. I dinne ken

    aa I dinne ken Has currently had enough

    Messages:
    216
    Positive Ratings:
    245
    I really like all the alpha detailing. It's looking very nice.
     
  3. Rock_

    Rock_ L1: Registered

    Messages:
    7
    Positive Ratings:
    1
    Love the style, the alpha detailing, and the layout. Looks great!
     
  4. Yrr

    aa Yrr An Actual Deer

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    -changed respawn times
    -changed directions spawns face at certain points
    -opened b routes permanently
    -added small ammo to beach house
    -added spec cams
    -misc detail

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  5. Yrr

    aa Yrr An Actual Deer

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    Too many updates to list at this point, but I've been unable to update the map on the site until now.

    Including:
    Visual updates, changes to each point's captimes and spawn adjustments, completely redone C connector and second Red spawn, sightline removal at A, high ground removal at B, various other tweaks to each point.

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    • Thanks Thanks x 1
  6. Yrr

    aa Yrr An Actual Deer

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    • Like Like x 4
  7. Yrr

    aa Yrr An Actual Deer

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    -Halved A's captime
    -Added a crate to somewhat limit the effectiveness of a certain position
    -Added a sign to reduce ambiguity in where a route went (I'm normally against using signs for this but you have left me no choice!!)

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  8. Yrr

    aa Yrr An Actual Deer

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    shits gonna be fucking weird

    -Mirrored B and C
    -Switched their places
    -Rebuilt all connectors from scratch
    -misc other changes probably

    probably bad we'll see

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  9. Yrr

    aa Yrr An Actual Deer

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  10. basilhs333

    basilhs333 L10: Glamorous Member

    Messages:
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    Positive Ratings:
    229
    I see you are having a hard time with this map and I honestly dont understand why. This map from the start was on a good rail and while the time went on you continued changing and working on it like any other map. We reached A20 and I wonder. Since the map was so fun to play and people liked it a lot why do all these changes keep happening? Maybe you are experiementing which is always a good thing but I am afraid this map will turn out bad in one way or another.
    I hope I am on the wrong side here and I am looking forward to playing this map in the future again.
     
  11. Yrr

    aa Yrr An Actual Deer

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    Positive Ratings:
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  12. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
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    Positive Ratings:
    737
    This map has always had a few problems but they're being worked out. I don't think it'll turn out bad in the end since yrr knows what they're doing pretty well. When it comes to level design, sometimes you gotta break things before you can fix them. It's all in figuring out what works and what does't.
     
    • Agree Agree x 1
  13. Yrr

    aa Yrr An Actual Deer

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  14. Yrr

    aa Yrr An Actual Deer

    Messages:
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    • Like Like x 2
    • Thanks Thanks x 1
  15. Yrr

    aa Yrr An Actual Deer

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  16. Yrr

    aa Yrr An Actual Deer

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    -removed main C to A route for red
    -removed locked B doors
    -red now get to A through B
    -removed old "A" spawns for red, now use "B" spawns for both A and B
    -adjusted some routes to compensate
    -added additional locked door to final C entrance to stop people going into a dead-end
    -adjusted signage

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  17. Yrr

    aa Yrr An Actual Deer

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    -Added a Blu forward spawn, activated by capturing B
    -Adjusted spawn times for both teams accordingly
    -Added additional signage to A from B
    -Adjusted red entrances to B, including a new route through window room onto the back of the point

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  18. pumpko

    aa pumpko

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    107
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    117
  19. Yrr

    aa Yrr An Actual Deer

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    Positive Ratings:
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    -Removed RED's Back spawn
    -Replaced Back spawn area with a new hold spot for RED
    -A/B exits to RED spawn still close when B is capped, but C exits do not
    -RED spawns also rotate to face C when B is capped
    -Fixed a perch spot on A

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  20. Yrr

    aa Yrr An Actual Deer

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    -Rotated RED spawns to face both exits when A is capped
    -Added missing patches to pickups in sewer
    -Fixed far C spawn door not opening after B is capped

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