- Nov 12, 2017
- 24
- 0
Hello, my map is black when i will turn on vrad, what should I do?
Screen: https://prnt.sc/j86vo3
Compile log:
Screen: https://prnt.sc/j86vo3
Compile log:
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.vmf"
Valve Software - vbsp.exe (Mar 6 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_tropicalisland/egypt/sand_floor_blend_04_wvt_patch
Patching WVT material: maps/koth_tropicalisland/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/koth_tropicalisland/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/koth_tropicalisland/egypt/sand_grass_blend_02_wvt_patch
Patching WVT material: maps/koth_tropicalisland/cp_sunshine/nature/blendrocktograss001_wvt_patch
Patching WVT material: maps/koth_tropicalisland/nature/blendrockwalldirt001_wvt_patch
Patching WVT material: maps/koth_tropicalisland/harvest/ground_to_green_grass_001_nosprites_wvt_patch
Patching WVT material: maps/koth_tropicalisland/harvest/ground_to_green_grass_001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 760 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_island_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_island_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (326807 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2055 texinfos to 1259
Reduced 65 texdatas to 53 (2054 bytes to 1613)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.bsp
Wrote ZIP buffer, estimated size 5755, actual size 4469
2 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland"
Valve Software - vvis.exe (Mar 6 2018)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.prt
975 portalclusters
2787 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 1988 visible clusters (1.14%)
Total clusters visible: 173939
Average clusters visible: 178
Building PAS...
Average clusters audible: 518
visdatasize:130168 compressed from 249600
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.bsp
4 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland"
Valve Software - vrad.exe SSE (Mar 6 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.bsp
Setting up ray-trace acceleration structure... Done (1.06 seconds)
7576 faces
9 degenerate faces
8776068 square feet [1263753728.00 square inches]
36 Displacements
154743 Square Feet [22283018.00 Square Inches]
7567 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
132507 patches after subdivision
sun extent from map=0.000000
69 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 11231114, max 1260
transfer lists: 85.7 megs
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Build Patch/Sample Hash Table(s).....Done<0.0644 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 917/8192 11004/98304 (11.2%)
brushsides 8956/65536 71648/524288 (13.7%)
planes 9476/65536 189520/1310720 (14.5%)
vertexes 11445/65536 137340/786432 (17.5%)
nodes 2125/65536 68000/2097152 ( 3.2%)
texinfos 1259/12288 90648/884736 (10.2%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 36/0 6336/0 ( 0.0%)
disp_verts 2244/0 44880/0 ( 0.0%)
disp_tris 3456/0 6912/0 ( 0.0%)
disp_lmsamples 336992/0 336992/0 ( 0.0%)
faces 7576/65536 424256/3670016 (11.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3546/65536 198576/3670016 ( 5.4%)
leaves 2161/65536 69152/2097152 ( 3.3%)
leaffaces 9916/65536 19832/131072 (15.1%)
leafbrushes 2960/65536 5920/131072 ( 4.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 49609/512000 198436/2048000 ( 9.7%)
edges 27900/256000 111600/1024000 (10.9%)
LDR worldlights 69/8192 6072/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 712/32768 7120/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13326/65536 26652/131072 (20.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 12241984/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 130168/16777216 ( 0.8%)
entdata [variable] 76442/393216 (19.4%)
LDR ambient table 2161/65536 8644/262144 ( 3.3%)
HDR ambient table 2161/65536 8644/262144 ( 3.3%)
LDR leaf ambient 12938/65536 362264/1835008 (19.7%)
HDR leaf ambient 2161/65536 60508/1835008 ( 3.3%)
occluders 50/0 2000/0 ( 0.0%)
occluder polygons 136/0 1632/0 ( 0.0%)
occluder vert ind 612/0 2448/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 4469/0 ( 0.0%)
physics [variable] 326807/4194304 ( 7.8%)
physics terrain [variable] 7202/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 20195
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.bsp
1 minute, 48 seconds elapsed
Valve Software - vrad.exe SSE (Mar 6 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.bsp
Setting up ray-trace acceleration structure... Done (1.09 seconds)
7576 faces
9 degenerate faces
8776068 square feet [1263753728.00 square inches]
36 Displacements
154743 Square Feet [22283018.00 Square Inches]
7567 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
132507 patches after subdivision
sun extent from map=0.000000
69 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31)
transfers 11231114, max 1260
transfer lists: 85.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
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Build Patch/Sample Hash Table(s).....Done<0.0675 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 917/8192 11004/98304 (11.2%)
brushsides 8956/65536 71648/524288 (13.7%)
planes 9476/65536 189520/1310720 (14.5%)
vertexes 11445/65536 137340/786432 (17.5%)
nodes 2125/65536 68000/2097152 ( 3.2%)
texinfos 1259/12288 90648/884736 (10.2%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 36/0 6336/0 ( 0.0%)
disp_verts 2244/0 44880/0 ( 0.0%)
disp_tris 3456/0 6912/0 ( 0.0%)
disp_lmsamples 336992/0 336992/0 ( 0.0%)
faces 7576/65536 424256/3670016 (11.6%)
hdr faces 7576/65536 424256/3670016 (11.6%)
origfaces 3546/65536 198576/3670016 ( 5.4%)
leaves 2161/65536 69152/2097152 ( 3.3%)
leaffaces 9916/65536 19832/131072 (15.1%)
leafbrushes 2960/65536 5920/131072 ( 4.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 49609/512000 198436/2048000 ( 9.7%)
edges 27900/256000 111600/1024000 (10.9%)
LDR worldlights 69/8192 6072/720896 ( 0.8%)
HDR worldlights 69/8192 6072/720896 ( 0.8%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 712/32768 7120/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13326/65536 26652/131072 (20.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 12241984/0 ( 0.0%)
HDR lightdata [variable] 12241984/0 ( 0.0%)
visdata [variable] 130168/16777216 ( 0.8%)
entdata [variable] 76442/393216 (19.4%)
LDR ambient table 2161/65536 8644/262144 ( 3.3%)
HDR ambient table 2161/65536 8644/262144 ( 3.3%)
LDR leaf ambient 12938/65536 362264/1835008 (19.7%)
HDR leaf ambient 12938/65536 362264/1835008 (19.7%)
occluders 50/0 2000/0 ( 0.0%)
occluder polygons 136/0 1632/0 ( 0.0%)
occluder vert ind 612/0 2448/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 4469/0 ( 0.0%)
physics [variable] 326807/4194304 ( 7.8%)
physics terrain [variable] 7202/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 20195
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.bsp
1 minute, 48 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_tropicalisland.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_tropicalisland.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_tropicalisland" -steam