-changed up respawn times
-added a locked door to that inside area before the one way doors between A and B to stop red from going that way out of spawn
-clipping fixes
-maybe some other stuff
-changed cover by stairs at A to stop people from getting stuck
-moved 1 way door to less holdable places for red
-moved locked and unlocked doors to now cover the stairs and open to the balcony after A is capped
-added a pathway at B with some pickups that hopfully helps blu but might not cause it's kinda wonky
-did nothing to C
-did nothing to D
-some clipping fixes
-fixed a few instances of the cart floating too high off the ground

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-fixed missing content
-lighting changes
-I really gotta take a leak
-redid between A and B to be more blu sided
-pushed B closer to A a bit
-lighting changes
-detail changes
-blocked some sightlines at A
-opened up A a bit
-moved around routes at D to fit with the removed locking doors
-other things probably
-moved red first spawn and returned red's first spawn to be blu's second spawn so it's a trade spawn. This was done to move red first spawn closer to A and blu's first spawn closer to C
-added some highground back to A for blu
-adjusted blu building between blu first spawn and B that has the shortcut going through it to give blu more of an advantage in that area and stop red from building up there. This should force them to instead build up around B
-added drawbridge for red first spawn to help ease pathing
-removed outside stairs from low to high ground going from red first spawn to A and added staircase to the farther in dropdown in that tunnel area
-closed off some paths at B to be less swiss cheesy
-clipping changes
-detail changes
-optimization attempts
-fixed players being unable to move in blu's last spawn
-thinking about really getting into cheese

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-moved around health and ammo between blu sortut and B
-moved around health and ammo between B and C to be more blu sided
-adjusted respawn times after B is captured
-minor lighting changes
-minor detail changes
-added more cover for blu at C

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-changed respawn times to favor blu more to match all the layout changes
-readded blu's shortcut from first spawn to B
-moved around blu's first forward spawn to make room for the shortcut route
-added some more cover for blu at B
-minor detailing stuff
-come on shake your body
-do that conga

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-changed sun angle to brighten up dark outdoor areas
-brightened indoor areas
-changed geometry between B and C to shorten cart path
-widened outdoor path to C
-added stairs in the same area at C
-changed indoor to outdoor flank at C
-fixed messed up spawns in Red 2nd spawnroom
-clipping
-detailing
-other stuff probably

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-slightly edited areas to try and make things play smoother
-clipping fixes
-blocked a sightline between blu spawn and A
-redid A
-redid B
-redid areas between blu spawn and A
-redid areas between A and B
-removed blu shortcut and made it a forward spawn that opens after B
-moved red's spawn forward for B
-removed blu's forward spawn for C and pushed it back to the same room as red's first spawn
-redid a lot of areas around D
-clipping fixes
(Thanks moonrat for making that feedback vid)

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