Welcome to Microcontest 12: Hit the Limits
Your task is to make a map where the lowest accessible floor level lines up with the lower plane, and the highest accessible floor level lines up with the upper plane.
Props and geometry can extend above and below the provided range, but it must all be clipped, inaccessible, or part of a death pit.
For full Microcontest rules and submission procedure, check out the 2021 Microcontest Megathread: https://tf2maps.net/threads/the-microcontest-megathread-season-2.43572/
Today's Bonus Punch:
Have both the highest and lowest points in the map directly next to each other; close enough that you can walk off the highest point and take fall damage from landing on the lowest point.
Quick Info:
Difficulty: 2/5
Planning starts at 10:00 AM EST (15:00 UTC) on March 6th, 2021.
Mapping begins one hour later at 11:00 AM EST (16:00 UTC)
Maps must be submitted to this thread no later than 10:00 AM EST (15:00 UTC) on March 7th, 2021.
Testing begins one hour later at 11:00 AM EST (16:00 UTC)
Countdown to deadline here:
https://www.timeanddate.com/countdown/generic?iso=20210307T10&p0=43&font=cursive&csz=1
Important Notes:
Name your .vmf:
<gamemode>_<yourname>_mc12_a1
All game modes are allowed. Gamemodes that can run on standard 24-player servers will be tested, maps that require plugins or custom server settings will be reviewed but not tested. MvM maps will be tested separately.
The Speedmapper punch only counts time working on geometry. Planning, compiling, bug fixing, lighting, logic, clipping, sealing, and other things that aren't physical playable spaces do not count towards the four hours.
Good luck!
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In the provided .vmf there are two platforms; one at height 320, and one at height -320. Today, you'll be making a map where all surfaces you can stand on fit within this 640hu range. However, there's a catch; your map also has to hit both of these limits!Your task is to make a map where the lowest accessible floor level lines up with the lower plane, and the highest accessible floor level lines up with the upper plane.
Props and geometry can extend above and below the provided range, but it must all be clipped, inaccessible, or part of a death pit.
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For full Microcontest rules and submission procedure, check out the 2021 Microcontest Megathread: https://tf2maps.net/threads/the-microcontest-megathread-season-2.43572/
Today's Bonus Punch:
Have both the highest and lowest points in the map directly next to each other; close enough that you can walk off the highest point and take fall damage from landing on the lowest point.
Quick Info:
Difficulty: 2/5
Planning starts at 10:00 AM EST (15:00 UTC) on March 6th, 2021.
Mapping begins one hour later at 11:00 AM EST (16:00 UTC)
Maps must be submitted to this thread no later than 10:00 AM EST (15:00 UTC) on March 7th, 2021.
Testing begins one hour later at 11:00 AM EST (16:00 UTC)
Countdown to deadline here:
https://www.timeanddate.com/countdown/generic?iso=20210307T10&p0=43&font=cursive&csz=1
Important Notes:
Name your .vmf:
<gamemode>_<yourname>_mc12_a1
All game modes are allowed. Gamemodes that can run on standard 24-player servers will be tested, maps that require plugins or custom server settings will be reviewed but not tested. MvM maps will be tested separately.
The Speedmapper punch only counts time working on geometry. Planning, compiling, bug fixing, lighting, logic, clipping, sealing, and other things that aren't physical playable spaces do not count towards the four hours.
Good luck!
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