MC12 a1
This also qualifies for MC11 which I missed and put in twice the effort
Map for MC12 Hit the Limits. This payload map starts at -320 goes up to 320 and then back down to -320, it has 2 640hu drops of which 1 is useful for red and the other for blu.
Blu does need to watch their backs between A and B as red can take a risky route behind blu, but the health and ammo disappear and they are at a disadvantage, heavies not recommended.
The stencils on the walls signify the limits to make it easier to know how much space is left above and below.
Red has 2 spawns, forward is active until B is capped, door marked with A is locked after A is capped. Blu has 3 spawns, moves after A is capped and then after the cart rolls down the second slope after B and shares the red forward spawn.
Blu does need to watch their backs between A and B as red can take a risky route behind blu, but the health and ammo disappear and they are at a disadvantage, heavies not recommended.
The stencils on the walls signify the limits to make it easier to know how much space is left above and below.
Red has 2 spawns, forward is active until B is capped, door marked with A is locked after A is capped. Blu has 3 spawns, moves after A is capped and then after the cart rolls down the second slope after B and shares the red forward spawn.