I'm one of those miserable sods who thinks Valve should try to make things behave in a more logical, predictable manner as long as it doesn't mess with the balance, so if they're looking for a way to make afterburn more effective without just buffing it, they could kill both birds with one stone by removing the "healing also extinguishes you" feature.
They also really need to fix the Backburner's angle detection. I don't know what they do right now, whether players have a separate hitbox for the back quarter or if they just calculate the relative angles you're facing, but either way it's horribly unreliable.
They also really need to fix the Backburner's angle detection. I don't know what they do right now, whether players have a separate hitbox for the back quarter or if they just calculate the relative angles you're facing, but either way it's horribly unreliable.