_a3 out now.
The mega jump in the second area now has a "make it or don't" dash requirement.
Removed spells
Added new team collection system:
As a team, collect ducks to gain a bonus for your team or to apply a debuff to your opponents!
For now, there are SIX different possible buff/debuffs:
Burning
- Applies burning to the opposing team. Burning is applied for 5 seconds.
Bleeding
- Applies bleeding to the opposing team. Bleeding is applied for 5 seconds.
Stun
- Applies Stun to the opposing team. Stun is applied for 5 seconds. This immobilizes the opposing team for the duration.
Regeneration
- Applies regeneration to the team.
Tiny
- Applies Tiny condition to the opposing team. This is applied for 5 seconds.
Speed Boost
- Applies speedboost to the team.
I will be evaluating this system over the next few tests to see what people think. I'll be looking into add more interesting/zany/wacky buffs/debuffs as I figure out what works, what doesn't and what would be RIDICULOUSLY AWESOME.
EDIT: Known things that aren't included in this update.
There is no hud to show how many ducks each team has.
There is some missing models of waterfalls around the first big area. Unsure why this is, they aren't custom models.