koth_metro

KotH koth_metro a4

Workign

L1: Registered
Mar 8, 2016
6
1
koth_metro - An early alpha king of the hill map based on a city environment under construction.

Current Version: koth_metro_a4

A king of the hill map in early alpha. Designed with competitive 6v6 in mind.

Any feedback related to map geometry and design is more than welcome!
 
Last edited:

Nighttime71

L2: Junior Member
Jan 11, 2016
86
40
Pretty sure "uptown" is taken man. Also am I the only that doesn't see screenshots?
 

Workign

L1: Registered
Mar 8, 2016
6
1
Whoops, changed! I had a feeling that might be the case. Honestly it feels far too early to even give it a name.
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,316
2,756
hey so we played this and the point never unlocks

thats kind of a major problem
 

Workign

L1: Registered
Mar 8, 2016
6
1
Whoops! Well that's embarrassing, I accidentally deleted the point capture trigger area during a revision. I'm working on a major update right now, but in the mean time I've fixed the missing trigger area.
 

Workign

L1: Registered
Mar 8, 2016
6
1
Taking into account all the feedback from here, TFTV, and friends, I've made a number of significant changes.

Changelog
  • Moved the right-most route to point further right and tweaked the surrounding geometry.
  • Moved the left most route to point further left and tweaked the surrounding geometry.
  • Redesigned the house/closed area from the ground up to be more open.
  • Redesigned the catwalk attached to house/closet area - now leads towards point.
  • Redesigned spawn rooms and exits.
  • Redesigned spawn courtyard to be more open and interesting, and to discourage spawn-camping.
  • Redesigned routes out of spawn courtyard to be more distinct.
  • Fixed and issue with the point not unlocking.
  • Added and repositioned props in point area.
  • Added high ground to left side of courtyard.
  • Added elements to block overpowered soldier/demo bombs.
  • Added elements to better illustrate where jumpers can fly over.
  • Added basic props where relevant to player movement/gameplay.
Any further feedback would be appreciated!

Read the rest of this update entry...
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
You need to fix that Wood texture at Mid. It is missing, and when shot at it will crash people's games.