KotH koth_metro a4

An early alpha king of the hill map based on a city environment under construction.

  1. Workign

    Workign L1: Registered

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    koth_metro - An early alpha king of the hill map based on a city environment under construction.

    Current Version: koth_metro_a4

    A king of the hill map in early alpha. Designed with competitive 6v6 in mind.

    Any feedback related to map geometry and design is more than welcome!
     
    Last edited: Mar 13, 2016
  2. Nighttime71

    Nighttime71 L2: Junior Member

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    Pretty sure "uptown" is taken man. Also am I the only that doesn't see screenshots?
     
  3. Lain

    aa Lain will finish a map one day

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  4. Workign

    Workign L1: Registered

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    Whoops, changed! I had a feeling that might be the case. Honestly it feels far too early to even give it a name.
     
    • Agree Agree x 1
  5. Pocket

    aa Pocket func_croc

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    I like the way you think.
     
    • Funny Funny x 1
  6. Turnip

    aa Turnip The 80s Vegetable

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    I looked at the name, was instantly reminded of this guy.
     
  7. Viperi

    aa Viperi 100% might be snake

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    Artyom would be proud.
     
    • Like Like x 1
  8. Yrr

    aa Yrr An Actual Deer

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    hey so we played this and the point never unlocks

    thats kind of a major problem
     
    • Funny Funny x 1
  9. Workign

    Workign L1: Registered

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    Whoops! Well that's embarrassing, I accidentally deleted the point capture trigger area during a revision. I'm working on a major update right now, but in the mean time I've fixed the missing trigger area.
     
  10. Workign

    Workign L1: Registered

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    Taking into account all the feedback from here, TFTV, and friends, I've made a number of significant changes.

    Changelog
    • Moved the right-most route to point further right and tweaked the surrounding geometry.
    • Moved the left most route to point further left and tweaked the surrounding geometry.
    • Redesigned the house/closed area from the ground up to be more open.
    • Redesigned the catwalk attached to house/closet area - now leads towards point.
    • Redesigned spawn rooms and exits.
    • Redesigned spawn courtyard to be more open and interesting, and to discourage spawn-camping.
    • Redesigned routes out of spawn courtyard to be more distinct.
    • Fixed and issue with the point not unlocking.
    • Added and repositioned props in point area.
    • Added high ground to left side of courtyard.
    • Added elements to block overpowered soldier/demo bombs.
    • Added elements to better illustrate where jumpers can fly over.
    • Added basic props where relevant to player movement/gameplay.
    Any further feedback would be appreciated!

    Read the rest of this update entry...
     
  11. Moonrat

    aa Moonrat The end of an era

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    You need to fix that Wood texture at Mid. It is missing, and when shot at it will crash people's games.