After 1 year of development, it has been worth the wait.
- A and C points have received slight artpass
- B and D points were remade from scratch
- B point has new elevator logic made by @Izotope (many thanksies)
- Fixed door not opening on C point
- D point was remade from the ground up
- Slowed down the car progress from B to C to prevent Blu from steamrolling
- Minor B point detailing
- Minor Blu spawn detailing
- Swapped some ammo and health packs all around the map
- Fixed death pit
- Changed the timing of flank door opening on C
- ???
A
Small changes to A to encourage engies to set up in spots which lead to neat gameplay.
Lit up the initial flank building more.
Removed a door on the angled building.
Made the wide flank on A be slightly more confrontational to traverse. You have to get in defender's way more
Added a skill route in the point area.
Added a hole in the wall to show defenders where you could set up.
B
Displacemented the ground properly.
Pushed back the wooden wall, added some cover and health to...
A
New staircase up to highground in point room. Intended to make defence more regular across different plays of the map.
Removed an entrance into the area for the defenders.
B
A-B is now 512 units longer. This area is simplified to make it harder for Red to flank.
New stair alongside the lift.
Entrance to inside-corner flank now easier to access for attackers.
New forward hold building + forward spawn.
Redid rail area.
C
B-C is now 512 units longer. Now acts as a...
S5
A
Redid displacements so they're easier to work with later on.
Updated the visuals of buildings near the silo.
Updated the visuals of a side building near the point.
B
Redid displacements so they're easier to work with later on.
Altered the cliffside area to be more of a launching off point for pushes by giving a highground.
C
Updated the barnblitz-style delayer so that the flanks, not the main route, are blocked...
A
Reduced setup time from 1:30 to 1:10
Added a healthkit nearby the foward hold. To help blue attack it
Lit up underneath a staircase
B
Increased time gained on cap
Increased amount of pickups for attackers drastically
Flipped and rejigged a sidebuilding where Blue's forward spawn is, they now spawn on the 2nd floor
Added more noises to the lift
Fixed the lift's trigger being too big
C
Updated the shape and appearance of the buildings in one of the flanks
Kept open one of the barnblitz...
A
Added a door to the forward hold at A so Blue can exert more pressure on it from more sides.
Moved a healthkit to a point that looks into this doorway.
B
Moved around the placement of healthkits to encourage blue to move up more.
C
Pushed forward the entrance to the point area.
Pushed back the barnblitz delayer.
The route up the inside is now better covered and easier to find.
The route up the outside is easier to get to from the track.
The rotue up the outside has a much more...
C
Fixed a missed input which stopped the cart from progressing lol.