PL Kemilnewthing a15

A collab map between me and I Dinne Ken

  1. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    Kemilnewthing - A collab map between me and I Dinne Ken

    Kemilnewthing - a collab map between me and I dinne Ken

    Local BLU miners are tired of difficult working conditions, so they are planning on blowing up RED Mining Facility
     
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  2. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    • Changed lift speed from 90 to 15
    • Added corridor leading from Red forward spawn to A and B
    • Changed stairs leading from C to Last
    • Added some lighting
    • Removed step on A
    • Added some navigation
    • Added Lo-fi

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  3. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    • Changed layout a bit on last. Now Blu has 2 more flanks
    • Changed Building on B
    • Spawn door things
    • Blocked some bad sightlines
    • Added rollback at C
    • Moved C
    • Removed Red's track exit
    • Cart Lift is slower now

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  4. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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  5. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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  6. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    This update only includes small fixes and clipping, so I am gonna write change log of previous version here instead

    • Changed the starting area and Blu spawn, now easier to push for blu and provides more interesting gameplay areas
    • Changed House at point B, now serves more purpose for Blu, as well as looks more natural and cool
    • Changed Last, now gives more option for Blu to attack from
    • Minor clipping
    • Some detailing

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  7. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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  8. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    • Removed route near elevator at B
    • Added dropdown near A to connect cliff route
    • Added balcony before A for attackers
    • Added back route at C
    • Changed last a bit

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  9. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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  10. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

    Messages:
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    Positive Ratings:
    182
  11. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

    Messages:
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    Positive Ratings:
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  12. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

    Messages:
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    Positive Ratings:
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  13. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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  14. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    • Moved back Blue's spawn at A.
    • Added displacements in the first area.
    • Reconfigured the building to the side of B to make attacking a bit more difficult.
    • Enlarged a holding area for Blue before C.
    • Removed a doorway for attack over the cart before C.
    • Redid C with Chin's help.
    • And semi major redo of D.

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  15. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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  16. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    • Changed the floor blend in first area, we now have COLOUR.
    • Moved iconic door before A.
    • Simplified area after A near cliff.
    • Simplified B building and better realised what my ideas were for the point.
    • Redid the chickenwire room at C.
    • Added a shack at C that should become a sentry spot.
    • Redid hold building for Blue at D.
    • Redid Red spawn after C.
    • Removed easy route up to the conveyer highground for Blue.
    • Added shared route up to Conveyer highground at D which ties into redone route for Blue into DMey lowground.

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  17. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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  18. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    • Moved A point further along the track.
    • Decreased Red spawn time for B.
    • Added a new, limited use route at C.
    • Flipped around the wall of the cart shack at D.
    • Adjusted the main flank at D.
    • Change the geo around the cart shack to better help defenders.
    • Added a small rollback zone.

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