Kemilnewthing

PL Kemilnewthing s5bfix

I dinne ken

Has currently had enough
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Apr 16, 2016
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432
  • Lowered the big door before A.
  • Smallened the door after A.
  • Redid the side building for B.
  • Simplified an area after B, added a nice train detail.
  • Replaced the gravel pile at C with a normal platform which Blue will have an easier time using.
  • Added a new stair up to the platform on the far side of C to combat this. Should make combat for Red more interesting and dynamic.
  • Moved the conveyer and platform further into the area.
  • Lowered the entrance to the tunnel after C.
  • Redid the sneaky cover under the platform at C.
  • Gave Blue immediate access to the platform at D.
  • Removed a building in the side area at D.
  • Removed a way for Red to immediately look over the side area at D.
  • Added some silly little stairs to the final stretch of cart path.

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I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
I got busy with living as well as Uni work, so work on this map has been sporadic. With 80% of my time spent on the lift and 10% on the new lighting. If it's still majorly fucked I may potentially commission someone else to work on it.

  • New lighting.
  • General small alterations to buildings to make them feel more organically constructed.
  • Added some props around the doorways before A to add attention to them.
  • Removed the slide and added a doorway to let spies have more interesting plays at A point. (sorry)
  • Changed the cliff area.
  • Changed B.
  • Redid lift (hope it's not fucky).
  • Redid timings on C so Red should actually get to set up there.
  • Added a forward hold for Blue at D.
  • Added a room for Blue at D above the final cart path section to help them take out sentries.
  • Funny telephone pole.
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Last edited:

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
I dinne ken updated Kemilnewthing with a new update entry:

S3

A
Small changes to A to encourage engies to set up in spots which lead to neat gameplay.
Lit up the initial flank building more.
Removed a door on the angled building.
Made the wide flank on A be slightly more confrontational to traverse. You have to get in defender's way more
Added a skill route in the point area.
Added a hole in the wall to show defenders where you could set up.

B
Displacemented the ground properly.
Pushed back the wooden wall, added some cover and health to...

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YOYOYO

41 crashes and counting
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Jul 10, 2017
591
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Don't forget to pack those trees!
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
I dinne ken updated Kemilnewthing with a new update entry:

S4

A
New staircase up to highground in point room. Intended to make defence more regular across different plays of the map.
Removed an entrance into the area for the defenders.

B
A-B is now 512 units longer. This area is simplified to make it harder for Red to flank.
New stair alongside the lift.
Entrance to inside-corner flank now easier to access for attackers.
New forward hold building + forward spawn.
Redid rail area.

C
B-C is now 512 units longer. Now acts as a...

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I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
I dinne ken updated Kemilnewthing with a new update entry:

les do eet

S5
A
Redid displacements so they're easier to work with later on.

Updated the visuals of buildings near the silo.
Updated the visuals of a side building near the point.

B

Redid displacements so they're easier to work with later on.
Altered the cliffside area to be more of a launching off point for pushes by giving a highground.

C
Updated the barnblitz-style delayer so that the flanks, not the main route, are blocked...

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I dinne ken

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aa
Apr 16, 2016
324
432
I dinne ken updated Kemilnewthing with a new update entry:

Noisy update

A
Reduced setup time from 1:30 to 1:10
Added a healthkit nearby the foward hold. To help blue attack it
Lit up underneath a staircase

B
Increased time gained on cap
Increased amount of pickups for attackers drastically
Flipped and rejigged a sidebuilding where Blue's forward spawn is, they now spawn on the 2nd floor
Added more noises to the lift
Fixed the lift's trigger being too big

C
Updated the shape and appearance of the buildings in one of the flanks
Kept open one of the barnblitz...

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I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
I dinne ken updated Kemilnewthing with a new update entry:

A and C

A
Added a door to the forward hold at A so Blue can exert more pressure on it from more sides.
Moved a healthkit to a point that looks into this doorway.

B
Moved around the placement of healthkits to encourage blue to move up more.

C
Pushed forward the entrance to the point area.
Pushed back the barnblitz delayer.
The route up the inside is now better covered and easier to find.
The route up the outside is easier to get to from the track.
The rotue up the outside has a much more...

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