I am making a map with some bumpmapped materials, and decals/overlays don't work on it. So I thought of a work around to make a nodraw func_illusionary with the top textured. I just want to quickly ask, is it okay if I move it using the Transform tool 0.5 or 0.25 units down? I know about the Vertex precision loss thing, but Hammer should be able to handle that decimal without rounding it. I need to know as this will be a semi-major component of the map and I need to know beforehand and don't have time to test, thanks.