- Aug 5, 2010
- 307
- 288
Before I started the changes I want to implement from our test a few days ago, I wanted to shorten the area from blue spawn to A by removing that entire confusing part. At first I thought it was going to be a quick deal but then when I deleted the area and moved the spawns up, it destroyed the gameplay lines.
So, I simply just remade A and I quite like how it turned out. I REALLY kept in mind everyone's comments about being able to see everything from top of A and created this:
The view from blue's lowest spawn (and blues medium spawn on the far left)
View of blue spawn. Far left is blue's tall exit, then low exit then medium exit.
The bridge to A from below
Here is a cool shot showing landmarks in the skybox. In the foreground is A, the two grey smoke stacks to the right is B and the two red smoke stacks on the left is C. Far bottom left is the back alley to A.
Other side of bridge from below facing A
A with C in the background
View from A towards blue spawn
A
A with a view of the back alley from the top towards blue spawn
I should have A2 real soon
So, I simply just remade A and I quite like how it turned out. I REALLY kept in mind everyone's comments about being able to see everything from top of A and created this:
The view from blue's lowest spawn (and blues medium spawn on the far left)

View of blue spawn. Far left is blue's tall exit, then low exit then medium exit.

The bridge to A from below

Here is a cool shot showing landmarks in the skybox. In the foreground is A, the two grey smoke stacks to the right is B and the two red smoke stacks on the left is C. Far bottom left is the back alley to A.

Other side of bridge from below facing A

A with C in the background

View from A towards blue spawn

A


A with a view of the back alley from the top towards blue spawn

I should have A2 real soon