Compiling with hammer and Compile Pal 23x with hdr on causes a map to be fullbright (forces mat_fullbright 1)
Compiling without hdr enabled - no problem.
hammer hdr vrad settings:
-hdr -final -game $gamedir $path\$file
Compile Pal hdr vrad setting:
-final -StaticPropLighting -StaticPropPolys -hdr -game $game$ $vmfFile$
Compiling without hdr enabled - no problem.
hammer hdr vrad settings:
-hdr -final -game $gamedir $path\$file
Compile Pal hdr vrad setting:
-final -StaticPropLighting -StaticPropPolys -hdr -game $game$ $vmfFile$