hdr

  1. pogviuemper

    Map is in fullbright mode because of HDR.

    At some wacky random point in time, my map went fullbright, and it's because HDR is enabled for compiling. I always enable HDR when I compile my maps, and I've never seen this issue. I already searched for that problem on the internet and I'm going to say that: I have HDR enabled properly, I...
  2. r0nii

    How to make correct cubemaps? [solved]

    Everytime when i do cubemaps no matter what but everytime the cubemaps makes the map too bright on mat_hdr_level 2. Anyone knows how to fix it?
  3. dasmxd_

    Mayan - Aztec Assets

    Hello everyone! Does anyone still have the 'TF2 Mayan' assets? The original downloadlink here is down and maps, including the files are not able to properly decompile with embedded files. I need the models and materials to recompile or create maps in HDR for SFM...
  4. IAmKnotMax

    Rustboro City 5c

    Rustboro City from Pokemon Ruby/Sapphire. Includes the city, 3 connecting routes, and Petalburg Woods, Rusturf Tunnel, and Meteor Falls. Blu exits to Petalburg Woods, Red exits to Meteor Falls. All music in the map is affected by the music volume, although if you use snd_restart when a song...
  5. Startacker!

    Anti HDR Blindness Device V1

    You've compiled your map. It looks great. You submitted it to a playtest, and when the feedback comes back to you, all the complaints are about how bright it is. But how could that be? Well, it's due to a little thing called HDR. HDR in TF2 is a simulation of how your eye works in real life...
  6. ThirdEye

    Map looks really washed out with HDR on ingame. [SOLVED]

    The whole map looks too bright, too white. How do I fix this in hammer?
  7. True lemon

    KotH_Bronze a2

    yes i did name it after my "first" map, no its not as bad as the original. sorry about not having screenshots, i just uploaded this so i could test it on the imp.
  8. PoFro

    Rare VRAD HDR Compile Error

    Hey all, Whenever I run vrad with HDR enabled for my surf map, I get an error on the BuildVisLeafs line saying: "Out of Memory Address Space. Texture Quality Setting May Be Too High." There are no relevant threads on the internet except for this one...
  9. Midlou

    Discover b59

    Old Version: Discover - 72hour TF2Jam! Map by Midlou Custom Content: TF2 - The Mayann Project PL - Borneo TF2 - Frontline Project
  10. Pocket

    How does HDR lighting actually work, internally?

    Something that's been bugging me for the longest time... how does generating HDR lighting take the same amount of compile time as LDR? I used to assume that VRAD ran two lighting passes, one for the minimum exposure level and one for the maximum, but then I realized that it would need to run a...
  11. Grubzer

    Hdr compiling causes fullbright on map

    Compiling with hammer and Compile Pal 23x with hdr on causes a map to be fullbright (forces mat_fullbright 1) Compiling without hdr enabled - no problem. hammer hdr vrad settings: -hdr -final -game $gamedir $path\$file Compile Pal hdr vrad setting: -final -StaticPropLighting -StaticPropPolys...