Currently working on a full scale map layout tool for linear maps (not standin/gravelpit/steel) that should support cp_ and eventually _pl. It will then be integrated with this editor so as to support full scale vmf generation. Still a lot to go, and I'm aware of a few bugs in the editor, but this project is NOT dead. That being said, school is back on the priority list so my energy for projects is fluctuating.
Have a preview of the map layout generator...
http://i.imgur.com/Wxm6x5f.png
The green and grey areas are external and internal areas respectively
The larger colored dots represent spawns and objectives.
The colored lines represent projected player flows and team advantages along routes.
Currently it can predict team balance (inaccurately, still fine tuning and training)
It cannot run the genetic algorithm needed to attempt correcting team balance.
I have plans to implement a mirror function so as to create symmetric maps but haven't actually sat down and plotted the feature out. Sure I'll figure it out.
edits for image link being broken