Hamr Online - A map prototyping tool

Hamr Online - A map prototyping tool Alpha-Displacements

  • Under-fill for stairs and Platforms
  • Quadrangulation of regions for displacement creation
  • Skybox Wrapping
  • Building Under-fill
  • Spiral Staircases
  • General Bug fixes and cleanup
Easier to view selected objects
Ramps and Platforms now have variable thickness, including the ability to connect to the room floor. Ramps need optimization work.
Now hosted online for your convenience!
This is a HUGE update, with to many hours of work restructuring a lot of spaghetti code into an organized manner. Everything plays a little nicer now and the UI is way better. There are lots of bugs I'm sure, be sure to post them if you find any. Platforms and Ramps will get another update soon to fix underfill again. Terrain will be coming after, then skyboxes and roof clipping!

DONE:
-Door Frame Integration
-Wall Slices
-Wall Slice Merging
-Hamr_Hierarchy (the big bad)
-Class Integration
-Custom Camera Controls (should be familiar)
-middle mouse now selects
-left click now edits
-preview options (hide layers)
-better roof/cover geometry
-ramp slicing
-visualizer focus
-hierarchy menu select
-fixed more UV bugs (and yet more persist)
-fixed portal deletion being broken (by rewriting the entire engine?)
-better surface division (favors fewer brushes)
-lots of surface orientation bugs
-removing/adding is now done from a menu and is much cleaner
-adding an object now requires you to place that object
-lighting integration
-exporting with new system
-platform integration
-ramp clipping
-stair creation
-terrain clipping
-roof clipping
  • Floors are now external walls and are not ordered (they dont automatically stack)
  • Over hangs are covered (may intersect floors, working on it)
  • Material Override class exists and now platforms and a few other objects are correctly textured
  • Rooms now properly load their elevation
  • Fixed an issue with portals attempting to cut walls they weren't connected to
  • Fixed UV issue with portal frames
  • Fixed UV issue with ramps
  • Fixed room items spawning at twice the correct elevation
  • Roofs are now calculated
  • Rudimentary material management for brushes
  • Rooms ceiling and floor surfaces always maintain proper orientation
  • Underfill setting on ramps/platforms saves
  • Ramp width now correctly scales
  • Added Ramp Entity
  • Fixed a few issues with platforms

editor_beta_blueprint.png
editor_beta_preview.png
hammer_beta_output_A.png
hammer_beta_output_B.png
  • Platforms can now be added to rooms, these are raised ground that can be used for height differences, catwalks, and more
  • Minor bug fixes that were to unimportant to remember (if only I used git)