Release Candidate 1
Another big optimization pass
Changed wood beam material use on Blu side
Optimized lightmaps further (reduced file size by 25MB!)
Tightened spawn points up to enable medic to heal everyone from all positions
Bunch of minor clipping and detail tweaks
Release Candidate 2
Opened basement up much more, reduced hiding spots/ corners
Moved small health/ medium ammo from inside mid side building to the concrete ledge in front of it
Fixed "dots" lighting issue on ramp at mid
Fixed some material issues
Adjusted/ removed a few props
Added some new rocks on mid
Fixed a few clipping issues (always)
fuuuuuuuck my life