asg- Definitely getting that hydro/badlands/that russian bunker intel room from last year feel. Some textures don't line up. Can be hard to get from place to place. Would've liked to see more of the outside. A bit of snow inside.
viperi - like the color scheme/ theme. hole not built to fit laser, textures dont' line up. printer is very loud, hdr only
beefbucket - Blinded by the hdr. Looks like a standard map point; not really any sense of finality besides small computer room beneath point. Would buildings this fresh looking be in the middle of an oil field?. Plain skybox, but accurate to the oil field theme i suppose. Road doesn't match up.
exactol - The actual point seems tacked on. What does controlling the tree get you? the portal and japan gate don't seem to mesh that well, one is much more visually interesting. lighting and particles are good of course. Theme is intriguing.
gorgonzola- There's a weird dark shadow from the ufo even where it's blocked by the roof. The interiors feel empty and featureless, might have been better to make a smaller building. Invisible wall. Not really sure about the fluorescent lighting in this farm building setting
construction zombie- Good generic badlands/2fort stuff. Possibly accidental invisible wall. hdr a bit bright. Overall solid but not wowing
hosmi- Some of the architecture and texture choices i actually really like, but not all of them. The cubemaps don't seem to be there, which is too bad because that really detracts from the planters, which are cool. Ramp has sik curves. haphazard placement of 'clean' and 'dirty' textures. I don't get what the deadly dirt is supposed to be.
moonrat- good valve style, skybox is seamless, distinct red and blue sides, point seems understatedly final. some pipes seem to enter walls in unrealistic ways but eh
puxxorb- Very good. It's like nucleus 2.0 in a good way. My only critiques would be that it's a bit toooooo much like nucleus and some tile abruptly changes shinyness in one place.
quantum- Very good map-let with a creative theme. Some invisible walls but understandable, as there's no detail past. A nice laser across them'd do wonders for my pet peeviness
smallbiscuit- Small but solid, good subtle contrast brown livens up the egypt theme somewhat. I guess tunnels won't be collapsed in the "real map"?
smiley- pretty good theme. kinda jarring hl2 assets, a bit cluttery with the props. snow could start higher up. some snow inside. there's a microcrack. spawn is untextured
tierrra - The "red barn" is well made, and actually uses dustmotes appropriately. There's not much else there tho. The skybox is nearly empty. Spawn dropdowns makes me hope this "map" is arena lol
wolfen- Good explorability, but doesn't much resemble a tf2 map in layout. One missing model in the red spawn and the "cart with supplies" prop has no collisions. Why so much blood in blue spawn :|