EU Gameday - Saturday June 13th

Discussion in 'Server Events' started by Egan, Jun 11, 2015.

  1. Egan

    aa Egan

    Messages:
    1,318
    Positive Ratings:
    1,507
    Where:
    TF2Maps.net Official EU Server: 91.121.155.109:27015
    Gameday Host: Egan


    When:
    Event will begin at:
    Saturday, June 13th 2015 - 3:00PM EST
    Click here for other Timezones
    Time converter at worldtimebuddy.com

    Map List: (Closed)
    Time Played Map Name Author Download Thread Notes
    25 sd_defusal2_a1a Roflman BZ2 24000 fb
    20 koth_outskirts_b2 Aman ZIP 23440
    15 arena_temper_b1 DrLambda BZ2 24634 fb
    20 sd_sherman_hill_b12 Dommler BZ2 21681 fb
    20 ctf_rift_b4 Ynders BZ2 24174
    30 mpl_losthorizon_b7 Kill_the_Bug ZIP 23674 fb


    Map Pack: Download.

    Event Rules and Information (link)

    Egan-Gameday Rules:
    1. If there's something specific you want feedback on in your map, write so a line below the rest of your submission, and I'll try to announce it sometime during the round. (Eg: Do the respawn times feel fair?)
    2. I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.
    3. I'll only play 5cap maps for a maximum of 20 minutes because, partly having no experience in competitive, I don't enjoy them and they bore me out for the rest of the gameday.
     
    Last edited by a moderator: Aug 29, 2015
  2. Teddy Schnapps

    Teddy Schnapps L2: Junior Member

    Messages:
    51
    Positive Ratings:
    22
    [deleted]
     
    Last edited: Jun 13, 2015
  3. Roll

    aa Roll -in a daze-

    Messages:
    102
    Positive Ratings:
    168
    Last edited: Jun 12, 2015
  4. Moonfixer

    Moonfixer L5: Dapper Member

    Messages:
    229
    Positive Ratings:
    75
    koth_outskirts_b2
    thread: 23440
    download: http://tf2.gamebanana.com/maps/183868

    I realize there is an odd texture issue on blu's side of the point. Ill hopefully have that fixed later.
     
  5. DrLambda

    aa DrLambda L69: Teeheehee, Member

    Messages:
    458
    Positive Ratings:
    454
    arena_temper_b1
    Thread: 24634
    Download: http://forums.tf2maps.net/downloads.php?do=file&id=6204
    BZ2: https://dl.dropboxusercontent.com/u/63071156/temper/arena_b1/arena_temper_b1.bsp.bz2
    80% chance that it already is uploaded to EU.

    I'm especially looking for help for ammo and health pickup placement, the last imp told me that there weren't enough, although i have more than what i usually see in arena maps.
    Also: Do the new routes (pretty much everything that you reach over wooden planks) work? Would they be useful for the koth version too?

    Thanks!
     
  6. Dommler

    Dommler L1: Registered

    Messages:
    15
    Positive Ratings:
    2
  7. Unh3lpful

    Unh3lpful L2: Junior Member

    Messages:
    95
    Positive Ratings:
    57
    Removed due to some game breaking bugs.
     
    Last edited: Jun 12, 2015
  8. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,472
    Positive Ratings:
    237
    Map: mpl_losthorizon_b7
    Thread: http://forums.tf2maps.net/showthread.php?t=23674
    Download: http://forums.tf2maps.net/downloads.php?do=file&id=6207

    Just asking for a real fast test on this one - doesn't really need to be played for long - What I'm looking for is this:

    1. How are the textures now? I have toned them down a lot and converted some back over to TF2 Textures.
    2. The Custom HUD for this game type - the plr track should now be blue for both teams (unless someone knows how the red glow can be fixed - I don't think this part of it can be changed) I need to have this checked in a multiplayer environment.
    3. I have added in / modified the phantom lights - can red blue players now tell who's red / blue more easily especially outside? I used ragdolls but need them tested in multiplayer mode
    4. Final payload - is it working right for everyone and are there any glitches with the final annimation capture sequence?
    5. I added in some blast doors to the reactor building entrance to make it slightly smaller and more of a choke - I think the way it was could have proved to be a choke for those who know the map but this might make it more so and force the flanks :)
    6. I added in text hints to help people out as well but do they add / take away from the game flow?

    The traditional hud markings on the track can't be done with this game mode until Valve actually changes it :)
     
    Last edited: Jun 12, 2015
  9. Ynders

    aa Ynders absolutely gormful

    Messages:
    403
    Positive Ratings:
    519
    ctf_rift_b4

    Thread: 24174
    Download: Dropbox BZ2 (Already uploaded)

    I'm currently working on b4b, if I finish it then I'll edit this post with the new filename and dropbox download.
     
  10. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    733
    Positive Ratings:
    661
    cp_ridgeline_a4

    Thread and Download: 329519

    I know it's a bit late, but if you can put this in i would be grateful.
    I want feedback on where health packs should be. Inform people that if they cannot find them, to !fb where you thought the most natural place would be for them to be.
     
  11. taxicat

    taxicat L1: Registered

    Messages:
    43
    Positive Ratings:
    86
  12. Kingdom

    Kingdom L1: Registered

    Messages:
    40
    Positive Ratings:
    10
    whoops wrong continent for me.
     
    Last edited: Jun 12, 2015
  13. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,005
    Positive Ratings:
    1,157
    Was that a map submission? You're free to submit regardless of the gameday location, and if you can't or don't want to play with high ping, there will be demos of your map available.
     
  14. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
    Just a heads-up that the versions of SourceMod that are on the servers at the moment aren't letting people select maps, so either someone will have to change maps via console during the session, or the server operator(s) should update to the latest snapshot of SourceMod.
     
    • Thanks Thanks x 1
  15. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,472
    Positive Ratings:
    237
    Ok - I just noticed the time has moved up from 5 pm or I'm used to seeing it closer at a 5 pm start - I'll be doing two test drives of new car today - will try to get back - put my map on closer to 5 in the rotation if you can. If I can't get back I've put the stuff in my first post - mainly the custom hud and final cap anitmation and the lighting :)
     
  16. Egan

    aa Egan

    Messages:
    1,318
    Positive Ratings:
    1,507
    Post Mortem for Saturday, June 13th 2015
    Map Name Feedback Link
    sd_defusal2_a1a Feedback
    koth_outskirts_b2 Feedback
    arena_temper_b1 Feedback
    sd_sherman_hill_b12 Feedback
    ctf_rift_b4 Feedback
    pl_losthorizon_b7 Feedback


    Feedback pages have links to associated demos.

    Maps to play (uploaded):
    • cp_ridgeline_a4
    • koth_kilter_a3aa
     
    Last edited by a moderator: Aug 29, 2015
  17. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,472
    Positive Ratings:
    237
    thanks - just got back sorry - I got stuck in traffic :(

    I seriously want to thank everyone for their feed back and making all the notes!

    You've really helped me to improve this map and game mode so far!

    Thanks again!
     
    Last edited: Jun 13, 2015
  18. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
    No probs. You are welcome. Do take the feedback on Losthorizon seriously because it could be a good map, and I think if you don't make significant changes, people would feel like play testing it was a waste of time.
     
  19. Moonfixer

    Moonfixer L5: Dapper Member

    Messages:
    229
    Positive Ratings:
    75
    Thanks guys for the feedback, I plan to make the nessecary changes asap. Quick question though, are we not doing the post gameplay video anymore?
     
  20. DrLambda

    aa DrLambda L69: Teeheehee, Member

    Messages:
    458
    Positive Ratings:
    454
    Thanks for the feedback. It made me sure that it's a better idea to just fix the remaining bugs and then work on my new projects. I think i can't get anything more out of Temper.