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Discussion in 'Map Showcase' started by Freyja, Jan 3, 2012.
That reminds me I should really test those changes I made
I'm making a bunch of changes for the next release right now. So far I've moved both forward spawns, adjusted the spawn time for red a bit and tweaked pickups on the final point slightly.
Any more suggestions from you guys, I'd love to hear them now.
Download link doesnt work.
Thanks, fixed now.
I've played this quite a few times on other servers. This is a gem of a payload and a joy to play. It looks fantastic and very detailed. The grass is beautiful and so are the colors. The map looks and feels different than any other map. Your cliff / rock walls feel good when most maps make natural rock and stone feel like a man made wall.
Another joy of this map is that it feels tall... rocket jumping, sticky jumping. But since there are twists and turns its not like 1 or 2 sticky jumps and I'm through the level.
All classes feel useful and this is a good map for spies.
Oye. I've run out of time to type. Sorry to cut this short.
Curious, how did you come up with the name?
She got a new apartment
It's out on the escarpment
And in her glove compartment
Are my songs
She hasn't even heard them
Since she found out what the words meant
She decided she preferred them
steve, your so good at writing poems.
I think thats supposed to be a poem, anyhow.
Technically the Barenaked Ladies wrote it.
Oh, right. Thanks for clearing that up.
If they wrote it, they were probably dating a girl in Hamilton, Ontario.
The entire band?
They come from Toronto - the "Niagara" Escarpment runs from from Niagara Falls north throught Hamilton and all the way to the North side of Georgian Bay where it then sinks under another geographic pate.
remember when we talked about maps
Easily one of the nicest looking maps out there. I've added it to my server rotation and has been well liked.
The only problem is the 1st blue spawn can be camped a bit too easy as the only door from the spawn room is in full sight of the main exit
I did address this a little bit in the as of yet unreleased RC2 (requires more testing). I placed a barrier on the upward slope opposite blue spawn, forcing snipers to come closer, and lower. I don't know if this will affect it much, but we shall see.
Separate names with a comma.