PL Escarpment

Discussion in 'Map Showcase' started by Freyja, Jan 3, 2012.

  1. goosmurf

    goosmurf L1: Registered

    Messages:
    23
    Positive Ratings:
    18
    I run this on a server in Australia and players generally like it but many have FPS issues around CP1 and CP2. On my own rig which happily runs at 66 fps (capped) for most maps, it drops down to 10-20 fps in the open area around CP1.

    Is there any hope of some optimisation of this area?
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,847
    Positive Ratings:
    4,828
    I wasn't really planning to release a new version, but it could probably be possible to optimise that area a bit better. Maybe.

    We'll see.
     
  3. ics

    aa ics http://ics-base.net

    Messages:
    673
    Positive Ratings:
    416
    I think you really should optimize that area more that he said and a bit of the map here and there. This looks good enough and plays good to be on a lot of servers but for example, our community servers dropped this map for low framerate reasons and it hasn't been in servers since 27-Apr-2012. I'm currently running weekly changes on our payload server and can test future release easily.
     
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,847
    Positive Ratings:
    4,828
    I have no intention of ever releasing a new version of this map, sorry.
     
  5. simoneaolson

    simoneaolson L1: Registered

    Messages:
    13
    Positive Ratings:
    8
    I would heighten the wall or seal off completely the little engie spot near the first cap point.

    Just a tweak to give a bit of leverage for defensive engineer building. As it is, the spot is completely vulnerable to any demo launching stickies, and what could be a great defensive point that could be held a little longer is nearly immediately destroyed with just one demo.

    As it is, the spot is too vulnerable unless you build right up against the wall...

    Just a thought, We love this map and play it a lot on TN servers.

    Thanks!