Now with 76% more alpine Map Workshop Link - Vote up! My entry to TF2maps's 7th Major contest, "Dynamic" payload. A payload map, obviously. I'm trying to keep it simple on the dynamic elements. Roll forward and back zones, as well as a log that is on the track, but will be picked up and moved before the cart can continue. Set in a subtropical alpine zone, Blue's task is to blow up the moon by hijacking red's teleporting ray gun, hidden away in an inconspicuous logging building. Winner of: "God damnit you're such a fast mapper Aly" award. Looking good like it should!™ Special thanks to: A Boojum Snark, whose entity smarts and resource library stopped this map from crumbling into a mess. AyesDyef, whose expert modelling skills redefined the doomsday device. (Soon) Vincent, who gave me some of the most comprehensive feedback ever. Void, whose texturing super powers helped pretty up this map. VFIG, who did what valve was too lazy to do. Frozen, who gave me much feedback and never stopped to complain about my speed. English Mobster, who also gave me lots of feedback. AngryAngus, who, like the other before him, gave me solid feedback. WastedMeerkat, who took the time to even do paintovers for me. Jim Guthrie, whose music motivated me for the days of solid, non-stop mapping. Jeremy Soule, who did similar. Full changelog can be found here.