Contest idea thread!

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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That's a major thing there Rexy. There have been Texture contests in the past which have been fairly unpopular, though the decal competition was a big hit. Asking people to produce their own textures and then build a map from them is nothing short from a part time job, any more than mapping is already to some people.
 

JohnnyB.Morbid

L1: Registered
Jan 13, 2009
32
0
i think we need to summarise the ideas form this thread into bullet points and create a new one(or delete all non relevant posts.)
my idea: everyone joins a map at the same time and we fight it out on say 2fort. when one team wins the losing team quits/join spectator and the winning team split onto two sides and fight until it's down to a team of 3 or 4 on each side, the winners of that round win. aka a ctf tournament.
 

Rexy

The Kwisatz Haderach
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Dec 22, 2008
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That's a major thing there Rexy. There have been Texture contests in the past which have been fairly unpopular, though the decal competition was a big hit. Asking people to produce their own textures and then build a map from them is nothing short from a part time job, any more than mapping is already to some people.

The last contest was a part time job too (considering how may W'sIP we had, compared to the number of entires)--but I built all those textures in my map. I enjoy that sort of thing, which is why I'm partial to the idea for the contest.

But then again, it's just my input, a suggestion. I'm already excited to see what we do next.
 
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AWESOME-O

L10: Glamorous Member
Mar 20, 2008
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we never had anything for modellers right?
Would also be a good time for all those mappers that want to learn modeling to learn modeling =)
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
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While the idea of a modelling contest is cool I don't think it fits. It's something along the vain of a texture contest.

First, everyone would need a modelling program. There are free ones so that's no problem.
But then they'd have to learn it. That's not exactly easy. I've been modeling with Max for years, but when I try a new program I get frustrated and fall back to Max.
There are 3d modelling sites like game artisians shich are better for that. In fact I believe it was Snipergen (from this site) that got my #1 vote for a recent contest.

But on top of making a model you have to unwrap it and texture (make a tex usually).

I really think the PL was a good contest because having a map design contest for a map design site fits.

So I think it should be a map contest again. Just not a PL.

It has been mentioned that arena would be good soley due to the size and ease of set-up. Whether or not you like arena it does make for a good contest format.

CP could be good also, maybe a small 3 point CP, or 2 point.
 
Sep 12, 2008
1,272
1,142
Ok, here's another idea:

for this one you'll have to work together, you can still work alone, but I think that would be impossible, because of the task!

Try to make something like a 'set' that could be used to make a movie in, or just a stunning display: using models, props, or whatever you want, and using every program you want. I used some screenshots from the Meet The '...'-video's as an example:

fullset0001kt5.jpg

or
fullset0002hz5.jpg


Some things won't be possible, but as a team, you could!
Try to make the most original thing!

(sorry for the huge images)

DaBeatzProject
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
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That's a major thing there Rexy. There have been Texture contests in the past which have been fairly unpopular, though the decal competition was a big hit. Asking people to produce their own textures and then build a map from them is nothing short from a part time job, any more than mapping is already to some people.
For people that aren't any good at texturing, this would teach them to cooperate more with other poeple with other talents :laugh:

The last contest was a part time job too (considering how may W'sIP we had, compared to the number of entires)--but I built all those textures in my map. I enjoy that sort of thing, which is why I'm partial to the idea for the contest.

But then again, it's just my input, a suggestion. I'm already excited to see what we do next.

I really love your idea. An idea in my mind was everyone picking a painting (from a specific painter? A specific style?) and trying to make a working map looking like or being inspired from it.
 

Rexy

The Kwisatz Haderach
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Dec 22, 2008
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An idea in my mind was everyone picking a painting (from a specific painter? A specific style?) and trying to make a working map looking like or being inspired from it.

That would be a really good idea too! :thumbup:
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
I think you should schedule an "Official TF2Maps.net MapPack" release...say June. Between now and then (and this is the contest part), 5 maps will be chosen that will go in the "official" pack. The release of the Official Pack, will be news of sorts, and we'd distribute it to the server runner people, and try and get some blurbs on gaming websites and such.

Contest entries must be finalized (no B's or RC's even) by May 1. As of May 1, set up a popularity contest voting area, and advertise that...try to get people to play the maps and vote.

One entry per person, so Youme would have to decide if he wanted to submit hoodoo, halfacre, or whatever (though I see no reason people can't use old maps that haven't been released in any kind of official capacity elsewhere).
 

HojoTheGreat

L5: Dapper Member
Nov 11, 2008
206
34
Because I'm working on an attack/defend cp map similar to steel I think the next contest should be attack/defend-based :D. We need more maps like Gravel Pit too, especially because I really don't like Gravel Pit...
 

Armadillo of Doom

Group Founder, Lover of Pie
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Oct 25, 2007
949
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You guys are insane, lol :p We're not even finished w/ the current one, and already thinking about the next big thing, I love it! I will say that our next competition will definitely be something a bit simpler. I would like to see some more variety, and I don't think our non-mapping members get nearly enough credit. Either a modeling or texture-pack contest is a possibility.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
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I would suggest a modeling contest with the theme "alpine"
 

Rexy

The Kwisatz Haderach
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Dec 22, 2008
1,798
2,534
I think there's a lot of phobia about making textures that work. Maybe a texture contest would help educate and alleviate those fears?
 

Ida

deer
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Jan 6, 2008
2,289
1,372
I'm not all that enthusiastic towards modeling or texturing contests. We're a mapping site, after all - people come here because they like custom TF2 maps, and most likely because they like to make them. A mapping contest can appeal to almost everyone, while only a handful are good enough at texturing and/or modeling to compete in those contests.

Let's stick to the theme and general interest of this site.
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
Mapping for Source is all about modeling. It's not like HL1 where all was brush based.
 

HojoTheGreat

L5: Dapper Member
Nov 11, 2008
206
34
I just had an idea that blew my mind. We should sorta scrap a competition for the next one and instead apply more of a community project mentality. From that, we should spend a couple weeks discussing a fresh new theme, totally unique, and once we agree upon one (or possibly two depending on split mentalities), launch a mass project/contest to create a brand new theme. Models, textures, the works. The quality of work is clearly there, and there are so many materials to be made it could really stretch throughout the community.
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
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... that's what I have been doing...

I would get angry if tropical theme isn't the compo Theme... so why not everyone chooses the the theme they want to map for?
 

Fraz

Blu Hatte, Greyscale Backdrop.
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Dec 28, 2008
944
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I just had an idea that blew my mind. We should sorta scrap a competition for the next one and instead apply more of a community project mentality. From that, we should spend a couple weeks discussing a fresh new theme, totally unique, and once we agree upon one (or possibly two depending on split mentalities), launch a mass project/contest to create a brand new theme. Models, textures, the works. The quality of work is clearly there, and there are so many materials to be made it could really stretch throughout the community.

I like that. To expand on this though, we get the new theme(s) and then anyone who wants can make a map, of any type within a certain time to be included in a pack or something using only the new theme.
 

Ida

deer
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Jan 6, 2008
2,289
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Mapping for Source is all about modeling. It's not like HL1 where all was brush based.

Not really. At least not for us "normal people" who already have the models they need. You can go ahead and make as many models as you want if you'd like to make something out of the ordinary, of course, but however you look at it, you don't NEED to make custom models for Source maps. Unless you're Valve.