Contest idea thread!

Feb 14, 2008
1,051
931
Most people, like me, don't have enough time to make a good map within a week.



Not really fair, some mappers have their own servers, or host lan's with friends, on wich they can test the balance, and most others don't.


We do have a weekly gameday you know.

And Snipergen, yes a week is a short time, but that's the whole point, to make the best you can in that time, it was just a suggestion as well...

Other ideas:
- Detailing on a template
- Detailing with a theme (although most already revolve around this idea)

This is only a short contest, so I might go for the CP idea or the arena map.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
The more time you have to test, the better balance. A few gameday vs a few weeks is a big difference ;)
 
Sep 12, 2008
1,272
1,142
And, you can cheat very easely! Just make a map, and say you made it in that week? Yes, some may notice it, but nobody can say you didn't make it in one week..
 

Captain Planet

L2: Junior Member
Oct 13, 2008
63
5
Not really fair, some mappers have their own servers, or host lan's with friends, on wich they can test the balance, and most others don't.

Simple solution:

A) Get friends (Wich you probably have)

B) Host a dedicated server on you're own pc

C) Host a gameserver at Gameservers.com or anyother hosting provider.

(PS: i really hate the gameservers banner that is now floating above my reply to thread :(
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Did I say I didn't? :/ I only release beta's...
 
Feb 14, 2008
1,051
931
And, you can cheat very easely! Just make a map, and say you made it in that week? Yes, some may notice it, but nobody can say you didn't make it in one week..

Yes but that's a matter of trust.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
With the payload cart parts anyone can make a new payload cart. (maybe I should post a tutorial first to make it even easier, along with a few examples)

It only takes an hour and it's very easy + we get a lot of new payloads + any1 who also entered the payload contest can join this one.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
DaBeatzProject said:
View Post
And, you can cheat very easely! Just make a map, and say you made it in that week? Yes, some may notice it, but nobody can say you didn't make it in one week.
Yes but that's a matter of trust.

A map in this case probably wont have been play tested and as a result play horribly and not be enjoyed by players and not fair well in the voting process.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
So, I have an idea... Or two...

Have a content where you have to make something for the alpine setting. A texture, a model, a prefab, anything. The entries should be judged on useability, originality, theme-fitting and look.

Another thing I would like to suggest is a detail a building contest. Inspired by the "detail a building in MangyCarfaces map mini-contest" :p
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
Make a skybox texture?
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I mentioned this in Steamchat about a fortnight ago and i believe Youme has it written down on his list, but i thought i'd throw it up here anyway, now that i've seen this thread has popped up again.

A flag room.

The flag room is often something as overlooked as the spawn room. This'll give people the oppotunity to create a prop room (/number of) as well. As the prop rooms beside the flagroom in 2fort are usually rather generic and samey. 2fort's flag room prop rooms are probably the most significant of all prop rooms.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
I am willing to offer a decent reward for a contest, but I would like to first set some guidelines for a contest for which I would offer it...

1. A contest that is heavily creative

2. Within the set standards that our community seems to have adapted I.E. large majority around here hate gimmicks

3. Preferably with a major focus on entities, because so far our contests seem to avoid entities like the plague, when they are such an integral part of Hammer.

Ideas?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
A good "FINAL" Control Point.
It's not very often I see final CPs that actually speak "FINAL" to me, at least in Custom Maps.
 
Last edited:

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
I am willing to offer a decent reward for a contest, but I would like to first set some guidelines for a contest for which I would offer it...

1. A contest that is heavily creative

2. Within the set standards that our community seems to have adapted I.E. large majority around here hate gimmicks

3. Preferably with a major focus on entities, because so far our contests seem to avoid entities like the plague, when they are such an integral part of Hammer.

Ideas?

i can't help but believe that any contest with a major focus on entities would end up as anything but some kind of gimmick
i mean just what type on contest would revolve around entities? Everything i can think of could be called a gimmick.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
See I think you're a bit wrong there dox, entities (whilst they are an integral part of hammer) don't really come into their own in TF2, L4D and their fancy cutsceene type things yes but not TF2. I can see we'd be able to do something but the only thing I can see anything entity related is new gametypes and well you already know my stance on those.
 

Invictus

L1: Registered
Oct 15, 2008
26
1
How about an "alpha" contest? You're limited to development textures and simple geometric shapes; the goal is to create a map that is fun to play despite a complete lack of visual detail. We could announce it alongside a regular mapping contest and let people submit detailed versions of their alphas.
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
246
How about an "alpha" contest? You're limited to development textures and simple geometric shapes; the goal is to create a map that is fun to play despite a complete lack of visual detail. We could announce it alongside a regular mapping contest and let people submit detailed versions of their alphas.

i'd lean away from that. i mean do we really want to encourage more 'orange' maps?


edit:

what about a "final cp" contest - build a cp area for the final point on a dustbowl-style map (i.e. final of a multistage assault cp map)
 
Last edited:

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
How about this:

We have to create an attack defend *round* with a certain setting for all entries (Desert, alpine etc) and at the end the top 3 rounds get integrated into one attack defend map for use.