Contest idea thread!

Discussion in 'Contests' started by FaTony, Oct 8, 2008.

  1. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    792
    Positive Ratings:
    144
    The thing is that decompiling other people's maps and then trying to pawn them off as your own is generally frowned upon here, so I don't think that would go over well. :-(
     
    • Thanks Thanks x 1
  2. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    Some1 maps an orange map and test it till perfect balance and the let that be the map that needs a new skin. But I don't think that's a good idea, because we get 20 of the same maps (with different skins)
     
  3. Tigger

    Tigger L2: Junior Member

    Messages:
    72
    Positive Ratings:
    4
    I think that's the point though... if everyone starts with the same basis, you do yours, and then you get to see how other people approached the same problem.

    Less of a contest really, more of a mapping exercise. But I think it would be awesome to see how different people dress up the same map.
     
  4. Ida

    aa Ida deer

    Messages:
    2,289
    Positive Ratings:
    1,380
    I think an arena map contest would be nice. It won't take a long time to make an arena map, since they can literally be as tiny as you want them to be, plus they rarely need any hidden routes or anything.
     
  5. Banni

    Banni L1: Registered

    Messages:
    24
    Positive Ratings:
    2
    Another plus for arena maps is that playtesting a dozen or so of them on a gameday would be much quicker than the same number of payload maps, given arena rounds only tend to last for a few minutes each. If we are expected to judge maps on how they play, I'd say arena maps are most likely to get a fairer test than payload as players would be able to see more of them.
    Plus, when you are sitting out an arena round, can you fly around in spectator mode? If so, this is an ideal time to have a look over the little details that you wouldn't have time to during the heat of battle.
     
  6. Ida

    aa Ida deer

    Messages:
    2,289
    Positive Ratings:
    1,380
    Yes, you can fly around when you're sitting out. That's a very good point, and a very good reason to make an arena contest.
     
  7. lerlerson

    lerlerson L2: Junior Member

    Messages:
    75
    Positive Ratings:
    7
    Contest Suggestion: Custom Gametype Contest

    Rules:

    The map must introduce a new type of gameplay element onto the map that is central. Having a Control Point map that you need to bring flags to to capture is an example, albeit not a very good idea to work with seeing as it isn't really 'new' or 'exciting'.

    Having a working HUD that works with the gametype will probably make people enjoy it more, but isn't absolutely neccesary, due to the limitations of Team Fortress 2's SDK. The HUD doesn't neccesarily need to be beautiful, so long as it gives a general idea of what you're supposed to be doing. Let's see how you can mold control point images, neh?

    The gametype can be a modified version of another gametype, like a combination between Control Points and Payload, but it can't be nearly exactly the same, but with a tiny little different.
     
  8. MrAlBobo

    MrAlBobo L13: Stunning Member

    Messages:
    1,059
    Positive Ratings:
    219
    huh...now that sounds interesting...
    at least the results might be interesting, depends if enough people were able to get anything to work...

    one fun thing would be the winning gametype of that competition would spawn a new competition of mapping for that gametype
     
  9. elfworks

    elfworks L1: Registered

    Messages:
    43
    Positive Ratings:
    9
    "Rosebud..."
    (http://en.wikipedia.org/wiki/Citizen_Kane)

    Tigger thinks I should explain myself, so here goes:

    What I meant was ...

    I think this suggestion is a good idea.

    The power of words to evoke imagery should not be understated.

    "Rosebud" was chosen as an example of how a single word drove a renowned classic movie.

    Choose the right word and who knows what people will come up with?
     
    Last edited: Oct 16, 2008
  10. Inqwel

    Inqwel L6: Sharp Member

    Messages:
    308
    Positive Ratings:
    61
    1. How about a contest designed around using a certain required props. I know prop-room is listed already, but when I read that I think of a room that gamers don't enter. I'm talking more about prop-assigned contests. (Ex. - Design an area X by y, using the flowing props: industrialtower001, truss002, etc.)

    2. Another variation on the prop contest is prop-limiting designing an area and having a limit to how many actual props you can use. Like 25 props only for the area. Choose wisely.


    3. Intel Room design contest. Must have 2-3 entrances, size variation, option of two submissions: red or blue. It does not have to necessarily work for actually picking up the Intel.
     
    • Thanks Thanks x 1
    Last edited: Oct 21, 2008
  11. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,409
    I like idea #1, that could lead to some pretty interesting stuff.
     
  12. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    792
    Positive Ratings:
    144
    Reminds me of the "props" skit from Whose line is it anyways?
     
  13. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,925
    Ideas so far:
    1. 3D skybox
    2. Capture point area
    3. Some kind of templated contest
    4. Arena map
    5. Prop room
    6. Texture contest
    7. Tutorial contest

    I've discounted modeling and custom game mode ideas, is there anything else that you'd like to do for a contest or which of these do you like best? Now the spawnroom competition is over the next one will be starting soonish.
     
    Last edited: Nov 4, 2008
  14. Randdalf

    aa Randdalf

    Messages:
    1,054
    Positive Ratings:
    466
    I'd like to see a timed competition, whereby mappers create the best map - regardless of size or quality - in a week. This, I heard was done in 24 hours with the best CS:S mappers, and it really worked, so a week could give ample time to make a small decent map.

    A template competition is another idea I had, and has been mentioned before, although I think the template should n ot be restrictive such that all the maps are similar, but so that ey items such as spawns, CPs etc. are in the same place whilst the layout can be radically different.

    It would also be interesting to have a balancing contest, all mappers start with the same map template, and then have a certain amount of time to balance the map. Whichever map plays the best on a specially organised gameday wins.

    So, thoughts?
     
  15. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    capture point area
     
  16. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    Most people, like me, don't have enough time to make a good map within a week.

    Not really fair, some mappers have their own servers, or host lan's with friends, on wich they can test the balance, and most others don't.
     
  17. Inqwel

    Inqwel L6: Sharp Member

    Messages:
    308
    Positive Ratings:
    61
    Capture Point Area or Arena Map (because they can be about the same size).
     
  18. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    Making a good map in a week is just bullshit and you know it. Nobody can do that.
    I'm not a fan for entire maps, I don't have the time for it. I like little scenes though, so a capture point is cool.
     
  19. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    199
    what about an x by y outdoor scenery beyond the area of gameplay using (alpine, dessert, etc..) style
     
  20. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,141
    You could make a voting thread for this too. Vote for the idea you like the most!