TheDarkerSideofYourShadow
L10: Glamorous Member
- Apr 12, 2008
- 792
- 286
Some1 maps an orange map and test it till perfect balance and the let that be the map that needs a new skin. But I don't think that's a good idea, because we get 20 of the same maps (with different skins)
Another plus for arena maps is that playtesting a dozen or so of them on a gameday would be much quicker than the same number of payload maps, given arena rounds only tend to last for a few minutes each. If we are expected to judge maps on how they play, I'd say arena maps are most likely to get a fairer test than payload as players would be able to see more of them.I think an arena map contest would be nice. It won't take a long time to make an arena map, since they can literally be as tiny as you want them to be, plus they rarely need any hidden routes or anything.
Did anyone like the idea of us just giving a theme and a short-ish timelimit with one criteria: 'impressive'? (so that could be a model, a prop-room, a cap point area, a skybox, textures, combinations of those.. anything really)
Most people, like me, don't have enough time to make a good map within a week.Randalf said:I'd like to see a timed competition, whereby mappers create the best map - regardless of size or quality - in a week. This, I heard was done in 24 hours with the best CS:S mappers, and it really worked, so a week could give ample time to make a small decent map.
Randalf said:It would also be interesting to have a balancing contest, all mappers start with the same map template, and then have a certain amount of time to balance the map. Whichever map plays the best on a specially organised gameday wins.