Spike
L10: Glamorous Member
- Feb 13, 2008
- 716
- 82
I also think you're totally wrong about mapping = modeling. Not to deny that modeling is indeed an artform in its own and a very important part of game design but modeling compliments the work you do in your mapping. The map has to contain the base brushwork with really the models only there to make it look pretty, and since the gameplay is fantasticly more important than the aesthetics having beautiful custom models falls to a very insignificant part of mapping, especially as we have so many great models at our disposal already.
I would answer it with a quote to myself that I said above:
Yes you're right on the modelling is not the same as mapping , it's just I think modelling is part of mapping.
So what I think is you can't map without models (unless you're doing a orange box), so if you want to make something not common in the game, you need to know modelling.
You'd think the same for a texturing contest, but the texturing contests we've had so far have recieved very little intrest and since modeling requires even more unique skills I doubt we'd get many (if any).
Perhaps a trial-run of a modeling contest would be best, say we pick a theme like 'mining' and allow people to submit either a model, a texture, a small section of a map (or any combination of the three). This would allow us to gauge how many people are interested in modeling or texturing for contests
I think texture contest are not well planned. Doing a texture without any reason it's not very cool. But making a prop that you can add to your map is something that people likes more than doing a texture if you're not going to use it.
So making a modelling contest would encourage those who wants to start modelling, then we could make a prop-pack of the entries so everyone can use it on their map.
For example, first modelling contest, Making a Mining Prop. People will use all the models made on the contest for the dustbowl-like maps.
I'm remotely interested in modeling, but turned off by the concept I'd have to buy software to do it.
You can use XSI MOD Tool, it's free and it has its own Valve format exporter/importer