Contest idea thread!

Jan 31, 2008
555
1,482
You know, all the contests so far have been straight forward items with a serious nature. Maybe the next should be something purely for the fun of it.

So, how bout just a 'silly map' contest. Keep it sorta small maybe 5 or 6 rooms. I bet more people than me have some odd idea for a map that we know would never work as a normal map, but would be fun just to see it/build it/make people laugh/etc.

This would be nice.
Sometimes you can get tired of mapping serious maps.
Would be cool to see some creative maps to have fun in :)
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
You know, all the contests so far have been straight forward items with a serious nature. Maybe the next should be something purely for the fun of it.

So, how bout just a 'silly map' contest. Keep it sorta small maybe 5 or 6 rooms. I bet more people than me have some odd idea for a map that we know would never work as a normal map, but would be fun just to see it/build it/make people laugh/etc.

Is this Mario Cart silly or what?

On another note, how about creating a fully functional building using lighting, and custom textures, with a limited amount of props, so the mapper in question needs to try and make the building look pretty without too much aid of props.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
We should wait for the Scout Update to come around, and see if we can make a contest out of the new gametype.
 
Last edited:
Feb 14, 2008
1,051
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I was going to say that :p

We could also have a skybox contest ;)
 

drp

aa
Oct 25, 2007
2,273
2,628
i think doing a push type map contest for the competitive community would be sweet.
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
Perhaps a trial-run of a modeling contest would be best, say we pick a theme like 'mining' and allow people to submit either a model, a texture, a small section of a map (or any combination of the three). This would allow us to gauge how many people are interested in modeling or texturing for contests.
This is a great idea, and is in my opinion what we should go for. It really makes the contest more appealing. And by this, if someone wants to submit a model they actually CAN and will probably be voted high too!
I was going to say that :p

We could also have a skybox contest ;)

You are talking about a 3d skybox, right? or a skybox texture?
 
Feb 14, 2008
1,051
932
This is a great idea, and is in my opinion what we should go for. It really makes the contest more appealing. And by this, if someone wants to submit a model they actually CAN and will probably be voted high too!


You are talking about a 3d skybox, right? or a skybox texture?

Both.

Making a push map for the comps is a cool idea... as that's sort of the point of my latest endeavour, but mine is to create a decent 5 CP map.
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
yeah, do you mean A/D?
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Ah.

Well, I'm all for a linear CP map contest, although there are already tons of linear CP maps out there. I'd say we wait and see what the Scout update brings - if anything.
 

Ceiling Man

L3: Member
Jan 27, 2009
129
17
I have an idea:

░▒▓Around the World▓▒░

What you have to do is:

Recreate a location somewhere around the world in Team Fortress 2 (NYC, Niagara Falls... The Taj Mahal), it can be any gametype as long as it has the TF2 feel to it.

I was inspired for this contest while I was working on Ancient Mesopotamia. (A school project which I feel like turning into a map)
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
I have an idea:

░▒▓Around the World▓▒░

What you have to do is:

Recreate a location somewhere around the world in Team Fortress 2 (NYC, Niagara Falls... The Taj Mahal), it can be any gametype as long as it has the TF2 feel to it.

I was inspired for this contest while I was working on Ancient Mesopotamia. (A school project which I feel like turning into a map)

Nice Idea, if it happens I may just do it on my own street... muahahahah
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
Ah.

Well, I'm all for a linear CP map contest, although there are already tons of linear CP maps out there. I'd say we wait and see what the Scout update brings - if anything.

If the intention is to fill in gaps where few good custom maps exist...
- thanks to the last contest there are an abundance of pl maps
- there are alot of linear cp maps, though not many "good" ones per say...but then the official ones (well, granery) aren't exactly spectacular, so id say this has potential
- multi-stage attack and defend maps (dustbowl) are in very short supply, a few months back i did alot of research on them with the express purpose of a server dedicated specifically to that gametype, I found about 6 maps that were playable, by playable I mean all the setup gates worked, the rounds transitioned cleanly, the cap times were reasonable, and the lighting wasn't painful. Of these playable maps only 1 or 2 could be called a "final", so...I don't know, I think this gametype needs some work, I would recommend this for a contest
- gravelpit types almost fall into the same category as dustbowl maps, but triple the numbers i gave for dustbowl
- ctf probably has the most custom maps in comparison to everything else...but very few good ones in a final state
- arena is well covered

its always possible that a contest could be made where each person only made one round and then the maps were combined...but I remember how the groups payload colab failed...
 

Memento Mori

L2: Junior Member
Mar 25, 2008
61
11
How about the Double Mapper Contest (which seems to already be going on in WIP) where you have to make a map with someone else?
 
Feb 14, 2008
1,051
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I'm all for 5 CP maps. We need more of them.

And with that double mapper idea... yo MuffinMan!
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
I'd probably be more inclinded to a multi-stage A/D like dustbowl.

It can be fun gameplay to try and get that next stage as opposed to 5 point caps that just mean you attack from the other team color.

Might be good to limit it to 2 points for a contest, that way they won't get too big and are more likely to be finished. Then if anyone wants to add or have a 3rd stage ready for post-contest release it would be up to them.

It would also be alot easier to gametest a bunch of 2 stage maps than it would 3 stage maps.