RevolutionTeam
L4: Comfortable Member
- May 19, 2019
- 173
- 45
For example, Territory Control is unpopular, but it's not a hidden gem. I have no doubt that somebody could make TC fun, but TC just isn't fun.
I like this idea the most. The Art Pass contest may never happen again, but I think it would be cool if we got a template map to detail.art re-pass contest taking existing incomplete maps, or possibly complete maps, and asking people to change the themes (or complete them if they never got an art pass).
maybe you could require at least one custom model in the map.
It's all cool manSorry for tearing this idea apart, because I actually think it's way better than my "FuSe GaMeMoDE ToGEthER cONtEsT LawL"
But old, incomplete maps? Sorry, but... that's not exactly the best idea. Most incomplete maps are incomplete for a reason - they didn't play well. Either they had too many sightlines, or were massively over/underscaled, or... just plain bad, honestly. (I should know - never got a map out of alpha) Sure, every once in a while, you'll run around an old alpha, and it will play well, but most of the time... nah.
Example I have a cp map. Three times I ripped it completely apart to rescale it. I don't like to often subject my group to untextured/undetailed maps so 80% of it was detailed. It took me weeks of time to rework it. Now the middle and second points play largely like I want but last stalemates bad, the bane of cp maps.
I'm willing to bet most mappers have at least one map that had good parts which was abandoned simply because another part needing fixing.
but I knowingly built it against the "cart must start facing this direction rule" thinking I surely could fix it later using three different methods... yeah I still haven't gotten one to work XD. Then the cart model desyncs from the func_train even though I have the don't desync checkbox checked (it's called something else but I forget what atm). So yeah I have a nice, undetailed, pl layout which, program wise, does not work, yet I know it can because plr_hightower.
You could even stipulate any map submitted must have X amount of new changes, new textures, a point reworked, etc.
What if there was this artpass contest, where people would 1st: submit a map they've published here to a thread but haven't worked on for awhile/ have abandoned it, and then 2nd, once those maps that people have submitted have been collected, you're given one to detail (and just detail, not change the gameplay that much)
Sounds fun at first, but I can totally see people not sticking to the rules and "peek" at the source."The Mapdela Effect" Detailing Contest
Participants have to recreate an in-game map, either Valve-offical or community-made. The only stipulation is that they must do it entirely from memory, and cannot look at any reference material directly involving the map (i.e. screenshots, videos, actually playing the map).
The judging will be based on Aesthetics, Faithfulness, and what place you think that submission should win (out of X submissions, from 1st to Xth). Due to the nature of the prompt, playability is not necessary to make a complete submission, and will not be directly judged. It will, however, be used as a tiebreaker should multiple maps in the top 3 have the same score.