Discussion in 'Contests' started by FaTony, Oct 8, 2008.
They seem to be moving away from gamemode-specific contests because people don't like restrictions.
The thing is that Special Delivery doesn't really work as a gamemode. The only real fighting happens on the rocket's platform, and even there it's just a spam contest. Who knows, it might work with some adjustments and a good map.
The rocket’s lift is the best thing ever (except that there is too many sniper nests)
Wasn't the last major contest a Payload-only one?
Unless there was some discussion on the Discord (which I never check), I don't really see where your coming from.
It was all discord discussion and it was a decision made because of people how not as many people joined or how people complained. This was true for Connect 5 as well.
Maybe a "Dynamic Details" contest? Where the player can find a number of interactive map elements that affect other things in the map?
Here's an idea: A contest where every entry has to be a mix of two gamemodes. For example, an Attack-Defense map where the final point is a 60-second KotH. It can be as outlandish as you want it to be (Like a KotH / Arena Hybrid) or as simple (5CP Tug of War payload) as possible.
Entries would be judged on a scale of 0 to 100, where 35 points are dedicated to the gamemode's creativity, 30 points to the complexity (The more layers and logic, the better), and 35 to the map design.
It would create more new game modes, and show off the power of the source engine.
Top 3 get the same rewards as always.
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