Sorry for tearing this idea apart, because I actually think it's way better than my "FuSe GaMeMoDE ToGEthER cONtEsT LawL"
It's all cool man
I disagree with some of the things you said too but we all want the same thing in the end a good, fun, original, contest
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First the part I agree with. I realized requiring a custom model would be problematic and limit the field. I was just throwing things out there to address the problem of originality. I mean say, a Japanese retexture of Turbine, could be cool but the reality is without custom content you'd probably end up with a lot of samey maps. Perhaps a better idea would be to provide a few custom assets and require contestants to use at least one but that would be restricting in itself. That and more importantly someone would have to be skilled and willing enough to donate custom content. Maybe have a seperate modeling contest and then a mapping contest that requires use of one of the winning assets? I mean the modeling site is dead now so where would you do it but here anyway? Don't know about the legality of assets though as people can be jerks.
Ok the part I differ in politely...
But old, incomplete maps? Sorry, but... that's not exactly the best idea. Most incomplete maps are incomplete for a reason - they didn't play well. Either they had too many sightlines, or were massively over/underscaled, or... just plain bad, honestly. (I should know - never got a map out of alpha) Sure, every once in a while, you'll run around an old alpha, and it will play well, but most of the time... nah.
First like I said a decent amount of my map ideas were roughed out and never got to playtest. Many aren't even sealed they are simply ideas I had that I didn't want to forget but never worked out the particulars. They could end up bad, they could be wonderful, but it doesn't matter because I did work on them and by normal contest rules I can never use them. There wasn't anything bad about these ideas I just had other ones to work on. Even if you just allow unreleased maps that's still a huge amount of content.
As to the maps I did get to playtest those problems you mention are certainly valid, I know them all too well XD, but, that's why I wanted a contest for unfinished maps in the first place. Example I have a cp map. Three times I ripped it completely apart to rescale it. I don't like to often subject my group to untextured/undetailed maps so 80% of it was detailed. It took me weeks of time to rework it. Now the middle and second points play largely like I want but last stalemates bad, the bane of cp maps. Thing is I've determined I have to rip it apart again, for the fourth time, plus I really don't want to cut out another part I like. I know I can fix it but why? I can't enter it in any contest and a cp map isn't as likely to get a lot of attention at this stage in the game. So I work on other things and never finish anything. Yet if there was a contest I could use it in I go "hey I've already got a functional mid and second" I don't have to worry about them I just have to fix last and I don't have to throw away all the work I've done already.
I also have maps that actually played well but have technical problems. My pl map I tested played well (IMO) but I knowingly built it against the "cart must start facing this direction rule" thinking I surely could fix it later using three different methods... yeah I still haven't gotten one to work XD. Then the cart model desyncs from the func_train even though I have the don't desync checkbox checked (it's called something else but I forget what atm). So yeah I have a nice, undetailed, pl layout which, program wise, does not work, yet I know it can because plr_hightower. I simply got frustrated beating my head with a "Hammer", old pun intended
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Anyway I realize you will get some "bad" maps that people just throw in without work because they had them and could, but, is that any worse than the kid that enters his first contest not knowing how to make a map? New or old map people aren't going to submit their worst. At least with the old they will probably have more maps to choose from. If they want to win they should, logically, want to submit maps that had something good about them. If they want to win they should, logically, want to fix any problems the same as with a new map. I don't think any map comes out perfect on the first go so having a reason, a motivation, to work out those problems can't be a bad thing. What's bad is throwing away an entire map that has some, hard fought, working and fun mechanics because another part needs a lot of work to fix. At worst you'll get a lot of entries on maps you've seen (that's why I stipulated one entry per person and no maps that had been in contests before) but if anyone wants to win they will have to fix those problems. You could even stipulate any map submitted must have X amount of new changes, new textures, a point reworked, etc.
Maybe I'm weird but isn't the point of these contests to encourage mappers to map? Yet when we need encouragement most is when a job is tough. It's easy to just throw out a new idea it's hard to stick with something to the end and fix problems (insert genius is 1% inspiration and 99% percent perspiration quote). Yes some concepts are flawed to begin with and cannot be fixed, but, I'm willing to bet most mappers have at least one map that had good parts which was abandoned simply because another part needing fixing.
Queue "Because a map is a terrible thing to waste" commercial
. Peace!
...also now I want to Japanese reskin Turbine XD
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