Chunks missing in map, Hammer says there is a leak

Discussion in 'Mapping Questions & Discussion' started by assborn, Oct 3, 2017.

  1. assborn

    assborn L1: Registered

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    Hello, somehow Hammer shows me that there is a leak, but in reality there is none. When I compile and start the map, randomly something is gone, for example the spawn point and I'm spawning in the middle of nowhere. I know that this is most at the time the result of having this "dot" outside the map, or linking a trigger to an entity that doesn't exist. Im searching for hours and can't find anything. Can someone help me find this error? If this turns out to be an incredibly stupid thing to mess up, please forgive me..
     

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  2. Idolon

    aa Idolon the worst admin

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    I tried compiling your map and didn't get a leak, so I don't know where you're getting one. I would try deleting the .bsp in your /maps folder as well as the copy stored where you keep your .vmf.

    I believe you end up spawning in the middle of nowhere because your func_respawnroom entities are textured with invisible. They should be textured with trigger.

    As a side note, this also appears in your compile log:

    WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.

    Displacements with power 4 cause very strange issues and can crash the game. This is pretty easily solved - use the clipping tool to split your terrain into 4 smaller displacements and make each power 3. You can group them together to make editing easier.
     
  3. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    Do you have radius culling on? It's an R in a red circle on the top toolbar, and I think it's keyboard shortcut is c
     
  4. assborn

    assborn L1: Registered

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    @Idolon

    I've replaced every invisible texture in the spawn room with trigger and dropped power 4 to 3. My leak is gone, but I still don't spawn correctly

    @theatreTECHIE

    Yes
     
  5. iiboharz

    aa iiboharz Meme Queen

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    Turn radius culling off, you should never want it on ever, it is the most pointless feature in Hammer.
     
  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You spelled carve incorrectly.
     
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  7. Lampenpam

    aa Lampenpam

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    Can we get an a emoticon like :cordonenable:,:gridsmaller:,:ig:, etc. for Radius culling, pls?
     
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  8. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    I'd say radius culling is even more pointless than carving. Carving at least looks like is has a point to it, even if the result is messy. Radius culling lags hammer more when it's on compared to it being off, cuts the map without sealing it, causing leaks for no reason, and has the shortcut C, which could be used for so many other things. (Imagine if c was mapped to apply texture to current selection...)
     
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  9. pennsyrail

    pennsyrail L2: Junior Member

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    Maybe with the online hammer version being developed by I Forget, we will see some program that makes more sense than Valve in general...
     
  10. pennsyrail

    pennsyrail L2: Junior Member

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    I think the best solution is to save your map to a usb, delete SDK, and reinstall and load the map. Or reset your game assets via the SDK toolbar, though i'm not a pro at this stuff...