Build Around The Track

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,258
I personally call for a time extension to Thanksgiving. Most of us will have enough time to work on this, either on the weekends leading up to it, or over our Thanksgiving breaks.
I have a (mostly) finished alpha, I just need to add roofs to the RED and BLU bases/spawns/what have you. I also need to flesh out CP 3 a little more.
http://i435.photobucket.com/albums/qq80/Mudkipz47/pl_batt_engmob_a10003.jpg[IMG]
[IMG]http://i435.photobucket.com/albums/qq80/Mudkipz47/pl_batt_engmob_a10004.jpg[IMG]
[IMG]http://i435.photobucket.com/albums/qq80/Mudkipz47/pl_batt_engmob_a10005.jpg[IMG][/QUOTE]

open areas, cliff walls, foliage, water...rest in peace sweet framerate, you will be missed :p

looks cool tho
 

Montezuma

L2: Junior Member
Oct 16, 2010
57
3
yay :D I should have an alpha this weekend. CP3 is gonna need some work, probably just about making it bigger. I like everything else about my map though. This contest is proving a cool way to test my skills.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
pl_batt_grazr_a2c0014.jpg

pl_batt_grazr_a2c0015.jpg

pl_batt_grazr_a2c0019.jpg

pl_batt_grazr_a2c0017.jpg
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
The main issue with extensions is that it affects people who didn't enter as well. Although extensions are great for increasing the amount of final submissions it fucks up peoples time management. People who decided not to enter because they didn't have enough time may argue that they would have if this was the original deadline etc. Also people may have dropped it for 2 weeks because they intended to quit, only to find out there was a 2 week extension which would have allowed the to finish but they're back at square 1 instead.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
Yeah I totally get that. However I'd like to point out that you now have about the same amount of time that you would have had at the beginning of the contest. So people who didn't enter because of a time constraint, your best bet is to enter. Look at the entries shown so far - you only have a couple maps already in development, so don't worry about being very behind.
 

re1wind

aa
Aug 12, 2009
644
588
And speaking of which, i'll be entering this competition.

I also hate you edge for the diagonal ramps. </3 :p
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Yeah I totally get that. However...

Yea, i wasn't disagreeing with the extension, it was probably for the best. But next time if you release a release date for the contest then people can prepare for the contest and hopefully there'll be no need for extensions in future.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
And speaking of which, i'll be entering this competition.

I also hate you edge for the diagonal ramps. </3 :p

Oh, they're not so bad. I was able to get a workable ramp in it. I did have to fiddle with some of the tracks not lining up with a decent grid in other places though. I assume moving sections of track less than 4 HU in any given direction is a minor enough edit to not be a disqualification.
 

Kiddnils

L3: Member
Sep 2, 2011
140
224
Sadly I cant continue working for the next 2 days but my progress is really good. I wont have any time problems. Thank you littleedge for this great contest.
 

re1wind

aa
Aug 12, 2009
644
588
Oh, they're not so bad. I was able to get a workable ramp in it. I did have to fiddle with some of the tracks not lining up with a decent grid in other places though. I assume moving sections of track less than 4 HU in any given direction is a minor enough edit to not be a disqualification.

Oh i can work around the diagonal multi-angle ramps just fine, although after the 4th one they start to get annoying. :-|
 

English Mobster

L6: Sharp Member
Jul 10, 2011
355
299
I hated those diagonal ramps. I had to scrap my initial concept because it looks weird with those ramps.
Nippon should have a thread up in about an hour. I'm doing a quick final compile now, then I need to check for bugs, pack everything, and make the thread.
E: Vvis decided it didn't like that idea. It was compiling in 20 minutes, but now... isn't. :p
I'll leave it running when I leave for work and hopefully it'll cooperate.
E: Figured it out. My areaportalwindows weren't working, so I tried to convert them into areaportals. However, I accidentally made the actual window geometry into an areaportal, creating an areaportal inside an areaportal, plus one of them didn't have the right tool texture, and Vvis was confused. Fixed, but I don't know if I have time. It'll be up probably around midnight Pacific.
 
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