as you might have noticed, i only drew the immediate area around that corner. los can be shortened outside of it should it be a problem. you can simply do penisrock spam ffs and be fine. since the drawn area's dimensions are under 2k, all your potential sightlines come from assumption that areas on both sides of that turn will be empty.
also i didnt draw to exact grid, so there might be holes in the drawing that arent there in the actual design. with non-empty areas before and after that turn and the designs done with exact angles they're supposed to have instead of exactly like in a vague paint drawing drawn at 3AM, los will
not be a problem.
so out of 9 designs, 2 are similar to the most obvious solution and 7 only have big los if you decide to make your map a completely empty area. you know, that doesn't sound that bad at all.
and let's not forget that breaking problematic los is not the only way to fix them. there's plenty of long sightlines that play just fine.
i've done more than research. i've had a goddamn playtest and it went just fine (except for ALERTalertALERT and slight problem with correct blu spawnpoint orientation
).
on a side note, take a look at top posters in this thread. top 1 is littleedge as he should be since he runs the show. top 2 (after this post) is shared between one person that posts screenshots, works on the map and proves the layout to be fine and another person who keeps criticising, criticising and criticising (and offering years donator to people who will make the map his way).
it's bloody obvious you don't like the track. but, surprisingly, there are people who are fine with it. there are people who can work with it. there are people who already work with it. there is even a map ready already that has survived a playtest.
you can theorycraft about the track being unpossible to work with all you want, but when there are people actually doing it, it's like arguing that gravity pulls you up instead of down - obvious facts are disproving the theory. you keep telling us "its bad its bad its bad". well if you are such an experienced mapper that has done his research, why don't you join the contest and show your knowledge and impress us all by making an awesome map out of apparently a crap track instead of sitting back and criticizing everything? and if you can't do it, that does
not mean everyone else can't as well.
cliffs: you don't like the track. we get it. now kindly let us work and instead of looking for reasons to call the track bad, look for ways to make it good.