I was wondering what the best way to reduce a decompiled valve map into developer textures would be. This means removing all unnecessary detail and reducing it to a point where only necessary brushes are in place, like what had to be done to cp_gorge_event.
More specifically I want to do it with viaduct for an April fools map (so if that map is already redone I could just use that instead of doing it myself)
I tried copying everything into a new file and removing everything but it is becoming and extremely lengthy process and I still get compile errors from the bad geometry the map has left me to deal with
Is there any faster or more efficient way or will I have to suck it up and take my time?
More specifically I want to do it with viaduct for an April fools map (so if that map is already redone I could just use that instead of doing it myself)
I tried copying everything into a new file and removing everything but it is becoming and extremely lengthy process and I still get compile errors from the bad geometry the map has left me to deal with
Is there any faster or more efficient way or will I have to suck it up and take my time?