Hi all,
Back in the day (5-6 years ago?) I used to make small CS Source + DoD Source maps, like deathmatch maps and very small CTF maps. Some of them got fairly popular amongst some communities and I was pretty comfortable mapping, I even ran a small website about how to make DoD Source maps.
Anyway, fast-forward 6 years and I've forgotten almost everything. Now, one of the main things I want to know about making TF2 maps, is how do you master symmetry? I play ETF2L and my fave map type is obviously cp_ - but they're so perfectly symmetrical!
Do people design one half of the map, get to a crucial point of NO TURNING BACK and then copy + paste + rotate? Then everything requires two changes? Or do people actually make the map bit by bit? It's something I never had to think about from DoD or CS!
Back in the day (5-6 years ago?) I used to make small CS Source + DoD Source maps, like deathmatch maps and very small CTF maps. Some of them got fairly popular amongst some communities and I was pretty comfortable mapping, I even ran a small website about how to make DoD Source maps.
Anyway, fast-forward 6 years and I've forgotten almost everything. Now, one of the main things I want to know about making TF2 maps, is how do you master symmetry? I play ETF2L and my fave map type is obviously cp_ - but they're so perfectly symmetrical!
Do people design one half of the map, get to a crucial point of NO TURNING BACK and then copy + paste + rotate? Then everything requires two changes? Or do people actually make the map bit by bit? It's something I never had to think about from DoD or CS!