urban

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  1. SB379

    Centrocom a12a

    This is a fast paced koth map with a high skybox limit, where the gameplay plays around and pools in towards the center. On mid both teams have multiple ways to get onto point, with opportunity to flank through one's battlements. Features no-build shutters The design can be consdered as the...
  2. Chains-

    Tavern b7

    Tavern is a single-stage Payload map with 4 cap points. After a long day of work, BLU decided to crash RED's party at the local tavern. Credits & Special Thanks Thank you mag as always for the help with everything. Thanks zap for helping with sightlines adjustments during testing. Hopeful for...
  3. Docteur Whoa

    Multi Stage CP Brooklynn2 Stage1 & Stage2dev

    Dustbowl-style urban multi-stage Attack/Defense Control Point map. CURRENT DOWNLOAD IS A DEV VERSION DUE TO LAYOUT CHANGES. FOR THE DEFINITIVE LOOK AND FEEL, DOWNLOAD "VERSION 1.3" FROM VERSION HISTORY. Through Railroad Express Delivery, RED controls the entire railway system of New Mann City...
  4. Silver Scrublord

    cp_downtown b10

    after about two weeks of work I've finished my first team fortress 2 map in the half decade I've been making stuff in hammer. It has some issues, it has some inconsistencies, it has some visual bugs, but apparently some people think it's fun? This takes the standin-route of the control point...
  5. Smitty #1

    Construct A1

    Welcome to koth_construct_a1, This is my first map, it's a King of the hill map set on a construction site in Midtown Manhattan (just use your imagination for now because it's still an alpha).
  6. zythe_

    times_cubic_72hr a7

    Special Thanks to FGD5 for making the custom cap point model NOTE: Filenames will from now on no longer include "72hr" because these versions are no longer made within the 72hr period. This is a remake of an old map of mine named koth_times_cubic made for the 2019 72hr jam! { Steam }
  7. The ProfesSIR

    koth_viacross a2

    My first legit map. Made in like, what, 6 hours? Hopefully it works as intended. Inspiration from Viaduct and Doublecross.
  8. Docteur Whoa

    Multi Stage Brooklynn B4

    Brooklynn is a Multi-Stage Attack defense in the style of Dustbowl. It is set in warehouses, parking lots, alleys, and streets. The goal was to make a map based not on Mannhattan itself - docks in the city of New York, but on what could be in the other side of the fence, in some part of the...
  9. Le_Beholder[DG]

    cp_BackAlley 0.13

    A five control point map in the alleyways of two factories, just 3 blocks down from MannHatten. UPDATE: v.0.12 includes: limited detail props working spawn doors team barriers at spawn room more artfully/strategically-placed props more health kits shifted 1st capturepoints buy 90 degrees...
  10. Iggy

    Defend_The_Flag_Bank 2018-12-27

    *NOTE: This map is still a work in progress. It can function normally without any major issues, it mostly needs a better game hud as well as some extra details.* An experimental map that is essentially a 1 way CTF map, where one team focuses entirely on defending a flag while the other is...
  11. Aapelikaeki

    Frostwire A13

    Frostwire is a snowy urban themed payload map made for the Payload Checklist contest. By @Aapelikaeki and @hamsterkins Blu mounted a bomb cart to tram tracks and try to push it trough a snowy city with cozy houses, a canal, large urban buildings and lots of trams. I the bomb doesn't collide...
  12. hutty

    UrbanBrook Asset Pack V1a

    This is the Urbanbrook Asset Pack by Lawrence Granroth (hutty, huttyblue) This pack contains some east asian city styled assets I made for the map ctf_urbanbrook https://steamcommunity.com/sharedfiles/filedetails/?id=546498227 I've cleaned up the names and paths of the assets, they should all...
  13. Dan On Yernan

    Plaza B1

    An mirrored koth map, with a dutch, urban theme. The gameplay of this doesn't work very well, and I don't plan to change it in the future. The map isn't really ready for beta, but I wanted to practice detailing since it doesn't seem like I'm going to get much in the future.
  14. ZungryWare

    Popcorn Ceiling and Drywall rc1

    This pack contains: Popcorn Ceiling (2 varieties) Drywall (18 varieties) I recommend scaling the popcorn ceiling to .15 instead of the default .25. It looks better that way. Credits: Thank you to Pdan4 for your help in the TF2Maps discord! Used VTFEdit for file conversion. Note: This is a...
  15. ZungryWare

    Popcorn Ceiling and Drywall rc1

    This pack contains: Popcorn Ceiling (2 varieties) Drywall (18 varieties) I recommend scaling the popcorn ceiling to .15 instead of the default .25. It looks better that way. Credits: Thank you to Pdan4 for your help in the TF2Maps discord! Used VTFEdit for file conversion.
  16. Tuaam

    Introducing A1

    Introducing is a little map I made for the 72Hr Jam. Because of time constraints, I will not make an a2 for the jam and all that will be submitted is the a1. Expect this map to be updated after the Jam, however. Introducing is an urban capture the flag map meant to represent an abandoned...
  17. Monoko

    pd_overpass A2.1

    One of my first maps, this is a player destruction map with added CTF cases to add a new kind of objective to the map, as opposed to taking the objects to a point that comes and goes every so often. The themeing is meant to be a snowy night time sort of urban area with a focus on he mercs taking...
  18. Random Heavy Main

    Are there any good urban train replacement textures?

    I'm planning to make a british underground map. Are there any texture replacements for trains?
  19. puroo

    Mall A2

    cp_mall_a1 is a 3cp map its good nice and its my second map send bugs to me so i fix it thanks for the overgrown props, frontline props, concrete textures and coastal props! Guess were the map first came from :)
  20. Fluury

    Rust Belt RC1

    Heyo! Welcome to Destroit(outdated), which is not only a bad pun if you can even identify it as such but also a Payload map. Screenshots of the first Alpha version below: Cheers, and see ya in a playtest!