*NOTE: This map is still a work in progress. It can function normally without any major issues, it mostly needs a better game hud as well as some extra details.*
An experimental map that is essentially a 1 way CTF map, where one team focuses entirely on defending a flag while the other is focused entirely on capturing it.
It is in an urban setting, with BLU defending a bank while RED attacks it from vans in a parking lot.
All models and textures were not created by me, and are all from Valve made/community made and accepted TF2 maps.
Important map functionality information:
- RED has to capture the flag 3 times before time runs out, while BLU defends it.
- BLU spawns in the bank on round start, but will respawn in vans near side entrances (only accessible by BLU players) after the setup timer ends.
- RED spawns in vans on the other side of the parking lot from the entrance to the bank.
- In order to access the flag, RED must first capture a control point that opens the vault door where the flag is located. When the point is first captured, time is added, the vault door opens, and the grate blocking access to the flag is lifted.
- When the flag is captured, (by bringing it inside one of the RED vans) 60 seconds are added to the timer, and RED gains a few seconds of crits. The vault also re-locks and the grate protecting the flag lifts up.
- If the flag is dropped, it will return after a short period of time, or instantly if a BLU player touches it,
- BLU can re-close the vault by standing on the control point.
Main entrance lobby
Vault CP and door
Hallways leading to the vault
The vault interior
This map was inspired by the Payday game series.