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pd_overpass A2.1

A urban highway themed Player Destruction map with a CTF twist.

One of my first maps, this is a player destruction map with added CTF cases to add a new kind of objective to the map, as opposed to taking the objects to a point that comes and goes every so often. The themeing is meant to be a snowy night time sort of urban area with a focus on he mercs taking money from each other. Mid has a heavy focus on high and low ground and the fun little gimmick of a highway with cars running though it that can kill the player while also giving them the strategic high ground if they can handle said cars. The player picks up team colored bottles, which will be changed in a later version to a more thematic and appropriate object, in order to gain points to win. The map's ply style is sort of meant to go into a more urgent state when one team gets enough to win, forcing the enemy to try and steal their intel to stop this from happening. The map is in very early alpha and will be dramatically different when actually finished and any feedback is direly appreciated.
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Author
Monoko
Downloads
561
Views
561
First release
Last update
Category
Player Destruction

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Latest updates

  1. A2 minor changes

    -Fixed some cube mapping issues -added more snow on roofs -added a small grate to give ramp users more defence and to block sightline -made car horns a bit quiter
  2. The version that actually works hopefully

    -fixed missing textures -fixed broken HDR lighting -updated logic to be more adaptive to player counts per match -removed far back flag zone and placed it in the former upper left hallway opening -opened up front fort gate to be another walk way...