props

  1. XEnderFaceX

    CompilePal props not loading

    Hi, i compiled my map with CompilePal, i selected the vmf file, i compiled with normal settings and the Custom Props still dont show up?! Please Help (i selected (Pack) too)
  2. XEnderFaceX

    Custom Props i used dont show up for other Players.

    Hi, my map cp_snowgrass has alot of Custom Props, they dont show up for other players... :( i used VIDE and tried CompilePal but CompilePal dosnt work on my computer for some reason... why is it still not showing up?
  3. {SDF} Priority#6

    How do I import models from the workshop?

    I'm trying to figure out how to import props from the workshop. I found a video on how to do it, but I cant find it anymore. So please help me I really want to start on a map before school starts. Please and thank you. NOTES: -I'm talking about the Gmod workshop, and I'm planning to make both...
  4. Minimus Ambus

    Lighting Problems

    Hello, greetings, and salutations! I have been gone from map making for a while (like 3 months maybe four). Short story short, I wanted to make a quick map edit to get back into the groove, but I'm in a bit of a pickle. The edit I'm making is a Frontline! styled Cp_Orange_v3. The Lighting in the...
  5. Hosomi

    Make a prop rotate to face the player?

    First off, is it even possible? I considered using a point_anglesensor to acquire angles to set on the prop, but this requires a specified entity name, I don't even know if the player has an entity name. I want to achieve an effect similar to the npc_security_camera in Portal and Portal 2
  6. FloofCollie

    [SOLVED] Props (prop_static) not appearing in-game...

    Okay, straight to it! I've been making a map to test displacements, so it's not a huge deal, but here are some shots of the editor: And here are those same areas in-game: (I taunted so you could see that the collision for props is also nonexistent) So... yeah. These props don't show up. If...
  7. TF2CutContent

    [Resource] Badlands cut props

    -snip, quitting-
  8. Mystic Monkey

    Retexturing props

    I got two model-texture based problems. One involving props, the other involving capture point hologram. So, I know how to replace default textures in TF2 (this tutorial helped) yeah haven't actually tried it on a TF2 default model, but I have with a custom model and it worked. But for my map...
  9. Shadowgattler

    Need help finding these roof models

    Hi guys, I'm recreating a map from a different game, but I'm having trouble finding 2 small details to add to the map; a red overhang and orange tiles. I left a picture for some reference. Any help would greatly be appreciated.
  10. TF2CutContent

    Model Looking for cut Badlands props.

    -snip, quitting-
  11. DesolateCabbage[ICY]

    Props Not Working Properly

    Ok, so right now i'm trying to work on my first map, though any prop i place down other than dynamic props turn into "ERROR"'s, it's really annoying and makes it hard to tell if the map is visually appealing. It's weird since the props work with every other map i play on in tf2 (i use the pile...
  12. obodobear

    Model Looking for some more props again

    There are some more props I'm looking for on my map, I have already looked through the game file props for them and haven't found what I'm looking for. I need it to look almost the same since it is based off of another game and I want it to look as authentic as possible. If anyone knows where...
  13. Mr. Jurassic

    Props not showing up in game!

    So I've pen wanting to make new maps now but something is not right with hammer for me. Every time I start my game do test out my map the props will not show up. If there is away to fix it. Please let me now. Thank you.
  14. Quin

    "Abandoned" Theme resource pack 2016-03-30

    Uploaded with Permission by Py-bun for her content Most of these props were created for Abandoned Upward or Abandoned Turbine. Any future releases for this pack will be added as soon as they are aviable. Most of the models include multiple skins. Contents : by Py-bun (Textures/models)...
  15. Mathyaz

    Empty Hallways (koth_wharfcrane)

    One of the things I got for feedback from the gameday on 3/20 was that the map felt really, really large. I considered that something I knew already since I had only built the layout. I hadn't got much criticism other than that and that the map felt empty. So, the majority of the stuff I've been...