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I'm fairly new to the whole mapping thing and am issue I come across a lot is that I don't know when I should use a prop and when i should use the brush tool to make my own. For example I am currently making a ctf map, and I wanted to put the intel on a desk, but i couldn't find a good desk to...
Hi,
i compiled my map with CompilePal, i selected the vmf file, i compiled with normal settings and the Custom Props still dont show up?!
Please Help
(i selected (Pack) too)
Hi,
my map cp_snowgrass has alot of Custom Props, they dont show up for other players... :(
i used VIDE and tried CompilePal but CompilePal dosnt work on my computer for some reason...
why is it still not showing up?
I'm trying to figure out how to import props from the workshop. I found a video on how to do it, but I cant find it anymore. So please help me I really want to start on a map before school starts. Please and thank you.
NOTES:
-I'm talking about the Gmod workshop, and I'm planning to make both...
Hello, greetings, and salutations! I have been gone from map making for a while (like 3 months maybe four). Short story short, I wanted to make a quick map edit to get back into the groove, but I'm in a bit of a pickle. The edit I'm making is a Frontline! styled Cp_Orange_v3. The Lighting in the...
First off, is it even possible?
I considered using a point_anglesensor to acquire angles to set on the prop, but this requires a specified entity name, I don't even know if the player has an entity name.
I want to achieve an effect similar to the npc_security_camera in Portal and Portal 2
Okay, straight to it! I've been making a map to test displacements, so it's not a huge deal, but here are some shots of the editor:
And here are those same areas in-game:
(I taunted so you could see that the collision for props is also nonexistent)
So... yeah. These props don't show up. If...
I got two model-texture based problems. One involving props, the other involving capture point hologram.
So, I know how to replace default textures in TF2 (this tutorial helped) yeah haven't actually tried it on a TF2 default model, but I have with a custom model and it worked.
But for my map...
Hi guys, I'm recreating a map from a different game, but I'm having trouble finding 2 small details to add to the map; a red overhang and orange tiles. I left a picture for some reference. Any help would greatly be appreciated.
Ok, so right now i'm trying to work on my first map, though any prop i place down other than dynamic props turn into "ERROR"'s, it's really annoying and makes it hard to tell if the map is visually appealing. It's weird since the props work with every other map i play on in tf2 (i use the pile...
There are some more props I'm looking for on my map, I have already looked through the game file props for them and haven't found what I'm looking for. I need it to look almost the same since it is based off of another game and I want it to look as authentic as possible. If anyone knows where...
So I've pen wanting to make new maps now but something is not right with hammer for me. Every time I start my game do test out my map the props will not show up. If there is away to fix it. Please let me now. Thank you.
Uploaded with Permission by Py-bun for her content
Most of these props were created for Abandoned Upward or Abandoned Turbine. Any future releases for this pack will be added as soon as they are aviable.
Most of the models include multiple skins.
Contents :
by Py-bun (Textures/models)...
One of the things I got for feedback from the gameday on 3/20 was that the map felt really, really large.
I considered that something I knew already since I had only built the layout. I hadn't got much criticism other than that and that the map felt empty. So, the majority of the stuff I've been...
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