The Reliable Excavation Demolitions company has grown the world largest pumpkin! In the middle of transport, Builders League United have hatched a plan to blow it up!
Orbital is a Payload Map set on an Alien Investigation Site
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Story:
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BLU tries to blow up the Rocket built by RED, in attempt to stop their attempt of blowing up
the UFO suspended above the RED Base, so that Team BLU can study the Aliens and maybe even...
Ok, so I'm getting tired of blindly trying fix these myself. Maybe someone can help me out.
Currently I have a couple of problems.
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1. Every team spawn entity WON'T FREAKIN WORK.
No clear reason why they're broken, but even with the...
A payload map made for MC22 with only 96 solids.
I think it uses a custom egypt rock blend texture somewhere, but I didn't notice that until compilepal packed it in so who knows
The old Dunwich mine has many tales about it. Some claim strange ruins of unknown origin were unearthed there many years ago, while others say the rocks themselves can speak. Many disappearances were reported before its closure. Eventually, the place was fully abandoned after all of its workers...
Hi I'm working on Highwood again. I saw the changes made while I wasnt taking part of the development and thought that it would be better to create a separate pro version. The old demo doesnt seem to work though so I think it would be nice to have some playtest with the new version. The new...
My unfinished 72 Hour Jam entry. It was supposed to be a Mannhattan themed Hybrid Payload map, I basically got almost everything from Last to B done, but came into a giant snag when trying to make A and it's connectors, and I decided it'd be best to shelve it at that point. I MAY come back to...
This is old ! And yet it was made in 72 hours !
Welcome to old thoughts, i named it this way because it was inspired by me trying to do my very first map doodle justice. Keep in mind that the doodle was made when i had litterally 0 experience with mapping, so i had to make changes. But the...
Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your head!
Mirrored especially for the 2022 72Hour Summer Jam.
This map contains several new...
this Map was made on July 18th - 20th.
My very First Payload Map
Map Maker
Orchynx / Big Sip
https://steamcommunity.com/profiles/76561198127971341/
Design Feedback / Ideas and Playtesting
Ligmacoccus Vulgaris
https://steamcommunity.com/id/ligmacoccus
Kiwimellia...
Fault in Maps submitted a new resource:
Dayspring - Push the payload through a sawmill to stop the RED team! Ex-Orphan map
Read more about this resource...
Slop & Slime?... in TF2? You heard it right! A new, and completely original, full-conversion TF2 Payload map!
This is a little "made for fun" art project, or call it what you will, thing for TF2. I will continue to polish and update it with time when I can, however, I never really intended...
I added the hidden cut third exit from the third stage haha
Its pipeline but white, i plan to add some cool stuff to it like maybe Santa will airstrike everyone every 20 seconds and nuke the map or something.
Get the gronch to the enemies base!
Credits:
Krazyzark - Snowy models pack
Hey Everyone! This is a continuation of my nav mesh collection series that actually started at collection #3! Can't you believe it? Anyway, this particular nav mesh is exclusively for Payload and like, 1 or 2 other maps of variants of normal PL. You get the idea. Hope you enjoy!!!
Nav Mesh...
So, you want to make a Payload map.
And if you're anything like me when I was making my first maps, you also want to follow the classic "RED and BLU get one set of spawns to attack/defend A and B, then when B is captured they get new spawns to attack/defend C and D" formula.
I find this formula...
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