payload

  1. Zacco

    Pumpkin Event a3

    The Reliable Excavation Demolitions company has grown the world largest pumpkin! In the middle of transport, Builders League United have hatched a plan to blow it up!
  2. XEnderFaceX

    Orbital Final

    Orbital is a Payload Map set on an Alien Investigation Site ====================================== Story: ==== BLU tries to blow up the Rocket built by RED, in attempt to stop their attempt of blowing up the UFO suspended above the RED Base, so that Team BLU can study the Aliens and maybe even...
  3. Chaos

    I'm tired of bugs.

    Ok, so I'm getting tired of blindly trying fix these myself. Maybe someone can help me out. Currently I have a couple of problems. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Every team spawn entity WON'T FREAKIN WORK. No clear reason why they're broken, but even with the...
  4. 14bit

    pl_14bit_mc22 A1

    A payload map made for MC22 with only 96 solids. I think it uses a custom egypt rock blend texture somewhere, but I didn't notice that until compilepal packed it in so who knows
  5. MegapiemanPHD

    Midwest Event rc1a

    The old Dunwich mine has many tales about it. Some claim strange ruins of unknown origin were unearthed there many years ago, while others say the rocks themselves can speak. Many disappearances were reported before its closure. Eventually, the place was fully abandoned after all of its workers...
  6. Asd417

    Highwood Pro b3

    Hi I'm working on Highwood again. I saw the changes made while I wasnt taking part of the development and thought that it would be better to create a separate pro version. The old demo doesnt seem to work though so I think it would be nice to have some playtest with the new version. The new...
  7. DoctorDoomtrain64

    Past 72hr Jam Entry Novawatch a0

    My unfinished 72 Hour Jam entry. It was supposed to be a Mannhattan themed Hybrid Payload map, I basically got almost everything from Last to B done, but came into a giant snag when trying to make A and it's connectors, and I decided it'd be best to shelve it at that point. I MAY come back to...
  8. AlexEatDonut

    Past 72hr Jam Entry oldthoughts a1a

    This is old ! And yet it was made in 72 hours ! Welcome to old thoughts, i named it this way because it was inspired by me trying to do my very first map doodle justice. Keep in mind that the doodle was made when i had litterally 0 experience with mapping, so i had to make changes. But the...
  9. Khuntza

    Past 72hr Jam Entry Mirrored Maps - pl_tsaocywons b1

    Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your head! Mirrored especially for the 2022 72Hour Summer Jam. This map contains several new...
  10. TheKingOfCards

    Past 72hr Jam Entry Greenwood A1

    My second map, and my second time participating!
  11. Chell

    solved because im so smart

    I cannot find any documentation or youtube videos on how to make a payload race map, anyone know how or does nobody care about this gamemode enough?
  12. BiiigSip

    Past 72hr Jam Entry Pl_Canal 6

    this Map was made on July 18th - 20th. My very First Payload Map Map Maker Orchynx / Big Sip https://steamcommunity.com/profiles/76561198127971341/ Design Feedback / Ideas and Playtesting Ligmacoccus Vulgaris https://steamcommunity.com/id/ligmacoccus Kiwimellia...
  13. That1Yoshi

    Sandblast a4a

    My first payload map. Inspired by Badwater/Goldrush/Hoodoo.
  14. Tiftid

    pl_mysteriousvmf _test1

    A single stage of a multi-stage payload map. I think it comes in peace?
  15. Fault in Maps

    PL Dayspring

    Fault in Maps submitted a new resource: Dayspring - Push the payload through a sawmill to stop the RED team! Ex-Orphan map Read more about this resource...
  16. ethosaur

    pl_slopandslime b2

    Slop & Slime?... in TF2? You heard it right! A new, and completely original, full-conversion TF2 Payload map! This is a little "made for fun" art project, or call it what you will, thing for TF2. I will continue to polish and update it with time when I can, however, I never really intended...
  17. Ismaciodismorphus

    Multi Stage Snowpine a2

    I added the hidden cut third exit from the third stage haha Its pipeline but white, i plan to add some cool stuff to it like maybe Santa will airstrike everyone every 20 seconds and nuke the map or something. Get the gronch to the enemies base! Credits: Krazyzark - Snowy models pack
  18. Dasprucegoose

    Freckle (Legacy) a2

    I wanted to try and make a payload map that was designed for free-roaming and deathmatch. My goal is for it to be "Fun, but flawed".
  19. Katsu! :3

    Edited Nav Mesh Collection #4 - Payload r10

    Hey Everyone! This is a continuation of my nav mesh collection series that actually started at collection #3! Can't you believe it? Anyway, this particular nav mesh is exclusively for Payload and like, 1 or 2 other maps of variants of normal PL. You get the idea. Hope you enjoy!!! Nav Mesh...
  20. Tiftid

    [GUIDE] Navigating the Secret Dynamics of Single-Stage Payload

    So, you want to make a Payload map. And if you're anything like me when I was making my first maps, you also want to follow the classic "RED and BLU get one set of spawns to attack/defend A and B, then when B is captured they get new spawns to attack/defend C and D" formula. I find this formula...