Hi I'm working on Highwood again. I saw the changes made while I wasnt taking part of the development and thought that it would be better to create a separate pro version. The old demo doesnt seem to work though so I think it would be nice to have some playtest with the new version. The new...
My unfinished 72 Hour Jam entry. It was supposed to be a Mannhattan themed Hybrid Payload map, I basically got almost everything from Last to B done, but came into a giant snag when trying to make A and it's connectors, and I decided it'd be best to shelve it at that point. I MAY come back to...
This is old ! And yet it was made in 72 hours !
Welcome to old thoughts, i named it this way because it was inspired by me trying to do my very first map doodle justice. Keep in mind that the doodle was made when i had litterally 0 experience with mapping, so i had to make changes. But the...
Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your head!
Mirrored especially for the 2022 72Hour Summer Jam.
This map contains several new...
this Map was made on July 18th - 20th.
My very First Payload Map
Map Maker
Orchynx / Big Sip
https://steamcommunity.com/profiles/76561198127971341/
Design Feedback / Ideas and Playtesting
Ligmacoccus Vulgaris
https://steamcommunity.com/id/ligmacoccus
Kiwimellia...
Fault in Maps submitted a new resource:
Dayspring - Push the payload through a sawmill to stop the RED team! Ex-Orphan map
Read more about this resource...
Slop & Slime?... in TF2? You heard it right! A new, and completely original, full-conversion TF2 Payload map!
This is a little "made for fun" art project, or call it what you will, thing for TF2. I will continue to polish and update it with time when I can, however, I never really intended...
I added the hidden cut third exit from the third stage haha
Its pipeline but white, i plan to add some cool stuff to it like maybe Santa will airstrike everyone every 20 seconds and nuke the map or something.
Get the gronch to the enemies base!
Credits:
Krazyzark - Snowy models pack
Hey Everyone! This is a continuation of my nav mesh collection series that actually started at collection #3! Can't you believe it? Anyway, this particular nav mesh is exclusively for Payload and like, 1 or 2 other maps of variants of normal PL. You get the idea. Hope you enjoy!!!
Nav Mesh...
So, you want to make a Payload map.
And if you're anything like me when I was making my first maps, you also want to follow the classic "RED and BLU get one set of spawns to attack/defend A and B, then when B is captured they get new spawns to attack/defend C and D" formula.
I find this formula...
I liked koth_tiftidwater, so I extended the concept into an entire single-stage 4-point payload map.
It also features subtle other gimmicks, like BLU getting less time from capturing a control point if they do it too quickly, and BLU not getting their forward spawn to attack C until they...
CANDYLAND
Return to Pyroland in an all-new original map made from the ground up to give players a fully immersive Pyroland experience inspired by concept art and scenes from Meet the Pyro!
Journey to a magical world of candy and whimsy in this three-stage payload map about a tale of two...
Hell is an experiment you can't survive in pl_corruption, a single stage payload map set on an Asylum.
Explore the island, the cove and the asylum, try to survive the horrors and secrets you are going to discover.. If you dare.
Play a standard payload map with the asylum theme, enter it's own...
I was following the official Creating a Payload Map tutorial, and I tried to play it in game, but I found some problems.
-The last checkpoint isn't shown on the HUD at the bottom of the screen, only the 2 midpoints.
-The cart just stops moving after capturing the 1st midpoint.
After capturing...
Mappings a good hobby mate. Challenging work, indoors, garneted you'll go hungry if you try to rely on mapping for TF2 as a job.
Down Under takes the Mercs to Australia, somewhere they surprisingly haven't been all that much. What will they find at the end of this 3 stage payload map? Honestly...
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