A payload map set on the peak of a mountain.
Its been a while since I made a TF2 map, years now. I was never really any good at it but I recently had an urge to create something so I slowly churned this map out. Since this is the first map I have made in a long time, I decided to keep things...
After months of on and off development, hopefully, it will have been worth the wait!
A 4CP Payload map taking you up the edge of a stormy mountain, with the storm getting more fierce the higher you go! A re-imagining of my 72-Hour 2020 map Stormy Hill
Custom assets used:
Mossy rocks and...
Using the cool new London assets to make a standard payload map.
No name for this as of yet but it probably doesn't play good as of a1.
Attempted 72 hour map submission, but underestimated path_track logic messing everything up in the final hours. Oh well.
Credits:
TF2maps London Pack
TF2maps...
A fountain-style payload map (CP into payload) on the shores of a vast tar lake. A collaboration with @toopliss for the 72 hour jam, I made point A while she did points B and C.
Custom content used:
Snowycoast cap door signs
128hu trainyard rails
eotl glass windows
Screenshots:
Welcome to Express!!! Inspired by the visuals and locations of the film The Polar Express, this three-stage payload map sets out to take the mercs all the way to the North Pole (Santa not included)
This map was created for TF2 Maps 72 Hour Mapping Competition
72hr Entry.
3-stage Payload, Push a destructive tesla-cart through RED's oil refinery, causing havok along the way.
Collaboration between Zythe_ and Aulli
https://tf2maps.net/members/zythe_.28917/
A reimagining of the classic TF2 map pl_minepit from 2009, originally created by cdsand. With their permission I've re-artpassed the map to fit TF2's artstyle in a way that makes it looks straight out of 2009, I chose the desert theme because of that.
I picked this map because I'm very...
This is my first map so expect lots of errors. I am nearing the end of making my map in the least playable as full payload map however I cannot get the payload progress hud to work. At first it only allowed me to go to the first checkpoint and then the game was won for blu. I thought I solved it...
There exists a version of Badwater where the cart moves ten times faster, but unfortunately it's seemingly no longer available on the workshop. Frustrated, I downloaded Badwater off of the decompiled map thread, opened it up in Hammer, adjusted the cart's acceleration and speed values, ran it in...
WARNING #1: This is a fairly bad map (in my eyes)
WARNING #2: This map is not finished
DISCLAIMER: I doubt I'll ever finish this map
(Yeah it's not a good map. But still way better than my older maps.)
This is a re-upload because I accidentally deleted the original version
BLU's goal is to sink a massive cargo ship while it's in dry-dock.
Credits:
Construction Pack assets:
Crane models, Nails001, Concrete Barrier, rebar, Concreteground002, constructwood001, strongarm, sign001b, sign001c by Kevin 'Ravidge' Brook
Hammer, sanchez001z by Sebastian 'Seba' Grus...
The first of three payload maps where the planet is freezing to death and there is no more natural light. If you're unlucky enough to have played my first ever payload map, it is the same setting. (May also hint at what the third and final map might look like. A little.)
This payload map...
Push the Holy Bombcart from a staition, thought a museum, though a church into the Dutch RED branches headquarters to prevent them from gaining ground in Europe.
Description:
The world has turned to wasteland
All that remains of it is only ruins
And the only survival resource in this world is fuel
Notes:
This is the first version of the map, some updates are possible;
Real players are recommended to play this map;
Custom content:
- Emporium Vehicle...
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