A fountain-style payload map (CP into payload) on the shores of a vast tar lake. A collaboration with @toopliss for the 72 hour jam, I made point A while she did points B and C.
Custom content used:
Snowycoast cap door signs
128hu trainyard rails
eotl glass windows
Screenshots:
Welcome to Express!!! Inspired by the visuals and locations of the film The Polar Express, this three-stage payload map sets out to take the mercs all the way to the North Pole (Santa not included)
This map was created for TF2 Maps 72 Hour Mapping Competition
72hr Entry.
3-stage Payload, Push a destructive tesla-cart through RED's oil refinery, causing havok along the way.
Collaboration between Zythe_ and Aulli
https://tf2maps.net/members/zythe_.28917/
A reimagining of the classic TF2 map pl_minepit from 2009, originally created by cdsand. With their permission I've re-artpassed the map to fit TF2's artstyle in a way that makes it looks straight out of 2009, I chose the desert theme because of that.
I picked this map because I'm very...
This is my first map so expect lots of errors. I am nearing the end of making my map in the least playable as full payload map however I cannot get the payload progress hud to work. At first it only allowed me to go to the first checkpoint and then the game was won for blu. I thought I solved it...
There exists a version of Badwater where the cart moves ten times faster, but unfortunately it's seemingly no longer available on the workshop. Frustrated, I downloaded Badwater off of the decompiled map thread, opened it up in Hammer, adjusted the cart's acceleration and speed values, ran it in...
WARNING #1: This is a fairly bad map (in my eyes)
WARNING #2: This map is not finished
DISCLAIMER: I doubt I'll ever finish this map
(Yeah it's not a good map. But still way better than my older maps.)
This is a re-upload because I accidentally deleted the original version
BLU's goal is to sink a massive cargo ship while it's in dry-dock.
Credits:
Construction Pack assets:
Crane models, Nails001, Concrete Barrier, rebar, Concreteground002, constructwood001, strongarm, sign001b, sign001c by Kevin 'Ravidge' Brook
Hammer, sanchez001z by Sebastian 'Seba' Grus...
The first of three payload maps where the planet is freezing to death and there is no more natural light. If you're unlucky enough to have played my first ever payload map, it is the same setting. (May also hint at what the third and final map might look like. A little.)
This payload map...
Push the Holy Bombcart from a staition, thought a museum, though a church into the Dutch RED branches headquarters to prevent them from gaining ground in Europe.
Description:
The world has turned to wasteland
All that remains of it is only ruins
And the only survival resource in this world is fuel
Notes:
This is the first version of the map, some updates are possible;
Real players are recommended to play this map;
Custom content:
- Emporium Vehicle...
This is my first, original, standard game mode map that I've ever completed a full layout for. Usually, I've given up part way through.
This map has a desert theme with four control points.
I've seen video of an ubered player being blocked by a dispenser which subsequently blocks a train. On a normal train or payload cart, this is no issue, but Frontier's payload cart is two sections, and when the first car is blocked, the second continues travelling. I've also seen video of rancho...
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