payload

  1. GlobinHD

    Junkwater A9A

    The residents of Junkwater have had to deal with the disgusting smell of trash for years, and the BLU Team want to keep it that way. Unfortunately, the RED Team have been working on their all new Trash-to-Ash-Thrash-N’-Mash Trash Compactor to get rid of the foul odor. In order to stop this from...
  2. LOOTA

    pl_satelliteorbit A1

  3. Squaggies

    squaggies_mc20 a1

    these doors worked, so they better work in the playtest/gameday
  4. 14bit

    14bit MC20 A1

    Someone stop me, I keep making Hoodoo clones This one's at least in a forest instead of a desert Made in 14 hours for microcontest 20!
  5. Dr. Bum |SCG|

    pl_redmondpeak a1

    A payload map set on the peak of a mountain. Its been a while since I made a TF2 map, years now. I was never really any good at it but I recently had an urge to create something so I slowly churned this map out. Since this is the first map I have made in a long time, I decided to keep things...
  6. Sonoma

    Model U-Turn cart track model

    Requesting a U-turn minecart track that's about 160 HU in size. I need to smooth this out so I'm not using 32 unit tracks lol
  7. DoctorDoomtrain64

    Stormpeak a2a

    After months of on and off development, hopefully, it will have been worth the wait! A 4CP Payload map taking you up the edge of a stormy mountain, with the storm getting more fierce the higher you go! A re-imagining of my 72-Hour 2020 map Stormy Hill Custom assets used: Mossy rocks and...
  8. Jameson

    Jameson_72 a1

    Using the cool new London assets to make a standard payload map. No name for this as of yet but it probably doesn't play good as of a1. Attempted 72 hour map submission, but underestimated path_track logic messing everything up in the final hours. Oh well. Credits: TF2maps London Pack TF2maps...
  9. Emil_Rusboi

    Deeprock a1

    Escort the drilldozer to its final destination!! Inspired by Deep Rock Galactic Credits: Catfish - particles
  10. DrSquishy

    La Brea A1

    A fountain-style payload map (CP into payload) on the shores of a vast tar lake. A collaboration with @toopliss for the 72 hour jam, I made point A while she did points B and C. Custom content used: Snowycoast cap door signs 128hu trainyard rails eotl glass windows Screenshots:
  11. rmstexas

    pl_Express A1

    Welcome to Express!!! Inspired by the visuals and locations of the film The Polar Express, this three-stage payload map sets out to take the mercs all the way to the North Pole (Santa not included) This map was created for TF2 Maps 72 Hour Mapping Competition
  12. Aulli

    Overload a1c

    72hr Entry. 3-stage Payload, Push a destructive tesla-cart through RED's oil refinery, causing havok along the way. Collaboration between Zythe_ and Aulli https://tf2maps.net/members/zythe_.28917/
  13. Sonoma

    Pit 2023-05-08

    A reimagining of the classic TF2 map pl_minepit from 2009, originally created by cdsand. With their permission I've re-artpassed the map to fit TF2's artstyle in a way that makes it looks straight out of 2009, I chose the desert theme because of that. I picked this map because I'm very...
  14. Emil_Rusboi

    Deeprock a1

    Contributors: Catfish - custom particles I am gonna update this later loool
  15. Fiddleford

    Smoke Creek A8

    A two-stage payload race map inspired by Dario Casali's work
  16. GEORGE__

    Payload progress HUD not working

    This is my first map so expect lots of errors. I am nearing the end of making my map in the least playable as full payload map however I cannot get the payload progress hud to work. At first it only allowed me to go to the first checkpoint and then the game was won for blu. I thought I solved it...
  17. Minebot45

    Payload stuck in place?

    There exists a version of Badwater where the cart moves ten times faster, but unfortunately it's seemingly no longer available on the workshop. Frustrated, I downloaded Badwater off of the decompiled map thread, opened it up in Hammer, adjusted the cart's acceleration and speed values, ran it in...
  18. Dupiter

    Skeletomb Event B6

    WARNING #1: This is a fairly bad map (in my eyes) WARNING #2: This map is not finished DISCLAIMER: I doubt I'll ever finish this map (Yeah it's not a good map. But still way better than my older maps.) This is a re-upload because I accidentally deleted the original version
  19. SaltyPapi

    Alongside b8

    BLU's goal is to sink a massive cargo ship while it's in dry-dock. Credits: Construction Pack assets: Crane models, Nails001, Concrete Barrier, rebar, Concreteground002, constructwood001, strongarm, sign001b, sign001c by Kevin 'Ravidge' Brook Hammer, sanchez001z by Sebastian 'Seba' Grus...