Formerly pl_yeswhere.
In keeping with the spirit of the Rule of Threes Major Contest, it contains three gimmicks:
1) A weird cart shape resembling the Tower from Splatoon
2) A weird highground connector between A and B that RED initially use to hold A but then BLU uses to attack B
3) A weird...
welcome to my first attempt at a payload map, the small alpine themed area takes you through the valley of crystal falls, which was once a very prosperous mining/logging area, now fight for the sawmill and the surrounding land.
So now that the voting for the Rule of Three's Minor Contest has officially concluded, I figured now would be a good time to drop a map or two that I no longer plan on doing stuff with. One of these being my 12th place entry for said contest.
1. pl_dayspring
2. koth_lair_event_stage1
If you...
An ancient Greece themed 3-point payload map.
Baby's first map.
Credits:
Autumn Oak Trees by taxicat
Santorini Props and Textures by Bakscratch
Alpine Rocks, fixed and mirrored! by fubarFX
Forward Spawn Doors prefab by I dinne ken
The Swamp Pack
BLU team invades a RED geothermal plant, aiming to blow up the nefarious laboratory experiment contained within.
UPDATE: New redesigned version here: https://tf2maps.net/downloads/nepal.12686/
Uhhh my first map. Enjoy
Upward is a really cool map aesthetic-wise, so I wanted to make something akin to that.
But reverse(?)
Thanks to FishyUberMuffin for the train prefab
Thanks to Ravidge for the lighting library
Made for Startacker's 2021 April Fools gameday, The Expedition.
My take at how Upward could be improved, as well as a chilly change of scenery. :)
ASSETS:
Bespoke assets - Iiboharz, Yrrzy
Audio help - Bec
Pickup Prefabs, Jump Pad Prefabs - Yrrzy
Snowbase Assets - Idolon, Yrrzy
EoTL Asset Pack...
I'm pleased to finally be able to show what myself and @FloofCollie have been diligently working on for april fools! I present to you: Sinewycoast!
Being the second in my series of Horrible Godawful Meat Hellscape versions of existing maps this map takes on good old snowcoast and turns it into...
I'm new to hammer so I'm starting out by messing with the maps in the valve decompiled list so I could practice hammer before moving on to making my own map. This idea came to mind and I've been working on it off and on but now it is in a playable state. It still needs tuning so feed back on...
my first payload map. blu team must push a cart from their chemical plant all the way to Red's munition factory, and blow it up! no more red bomb carts!!! >: )
Imma be real with you all, this map is ROUGH. Spawns don't move because I couldn't get them working before the deadline. Also there are some KILLER sightlines. My bad.
Map for MC12 Hit the Limits. This payload map starts at -320 goes up to 320 and then back down to -320, it has 2 640hu drops of which 1 is useful for red and the other for blu.
Blu does need to watch their backs between A and B as red can take a risky route behind blu, but the health and ammo...
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