Legacy version of walking bread when I used to work on it, it is unfortunately no longer under my lead.
Provided for documentation and archiving purposes.
Yeah I have no idea what is wrong. For some reason the game "freezes" (basically crashes), when I choose class.
The thing compiles just fine. And when I load ingame everything runs smoothly, I'm able to choose team. But its only when I select a class that it freezes.
I tried undoing some of the...
This isn't the first map I made for TF2, nor is it the first map I made in Hammer - those titles both go to random unfinished VMFs from 2016. But this is the TF2 map I developed furthest and liked most before I joined these forums.
That gives it the "first map" trophy in my eyes.
The original...
It's like the other Twine maps, but this time its an all-in-one bundle!
This map was HUGELY inspired by Uncuepa's Svalbard, so HUGE big love goes out to him. If it weren't for him, this map wouldn't exist at all.
Snow & Dirt ground texture by Void!
originally made for the TFconnect Smissmas contest.
red teams basin has dried out and revealed a rocket hatch that was hidden all this time. obviously now, blue wants to blow it up.
custom payload cart by @Rexy
Entry into Minor Contest 4 - TFConnect. The way it uses the tree is not immediately obvious from the screenshots (except for the obligatory "tree at last"), but I promise the trees are used in a creative way that's very central to the map's gameplay.
Without going into too much detail - there...
a month's worth of ideas hodge podged into a playable 2 stage payload map. I tried my best to make the map not look like a diaper skybox prop spam ridden box.
Many thanks to Fiddleford for sky_desert_01
Blu had Resevered a place for there chirstmas party, red decided they wanted it and kicked them out.
after starting there now sad christmas party at the other side of they base the decided to strap there tree to a cart and push it all the way back to reds party
this is one of my most normaly...
I'm looking for someone to help collaborate on making a layout for my Pyroland themed multi-stage payload map (Candyland), I'm currently iterating on the 1st stage, but I am struggling to come up with the layout for the next two stages.
This is an unexplored theme, and it is a huge undertaking...
3cp payload, with an alpine theme. tried experimenting with angles and stuff.
custom models and stuff (owo pumpkin, skinny trees, fixed granary skybox) by tumby
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