payload

  1. zythe_

    dryrock b6

    originally made for the TFconnect Smissmas contest. red teams basin has dried out and revealed a rocket hatch that was hidden all this time. obviously now, blue wants to blow it up. custom payload cart by @Rexy
  2. Tiftid

    pl_spikyhats _a1d

    Entry into Minor Contest 4 - TFConnect. The way it uses the tree is not immediately obvious from the screenshots (except for the obligatory "tree at last"), but I promise the trees are used in a creative way that's very central to the map's gameplay. Without going into too much detail - there...
  3. zythe_

    zythefestive a11

    map made for the tfconnect contest! festive tree thingy.
  4. goofster

    Multi Stage Shackrack a1

    a month's worth of ideas hodge podged into a playable 2 stage payload map. I tried my best to make the map not look like a diaper skybox prop spam ridden box. Many thanks to Fiddleford for sky_desert_01
  5. Thetriztheexistentialneko

    pl_xmas_party_crash B1 (final version for contest)

    Blu had Resevered a place for there chirstmas party, red decided they wanted it and kicked them out. after starting there now sad christmas party at the other side of they base the decided to strap there tree to a cart and push it all the way back to reds party this is one of my most normaly...
  6. Sonoma

    Looking for a collaborator for my Pyroland themed map Candyland

    I'm looking for someone to help collaborate on making a layout for my Pyroland themed multi-stage payload map (Candyland), I'm currently iterating on the 1st stage, but I am struggling to come up with the layout for the next two stages. This is an unexplored theme, and it is a huge undertaking...
  7. Squaggies

    Watershed 2022-11-05

    A map themed around a hurricane
  8. zythe_

    darkmesa v2 a2

    remake of an old map of mine, also named darkmesa.
  9. pumpko

    Downfall b2a

    3cp payload, with an alpine theme. tried experimenting with angles and stuff. custom models and stuff (owo pumpkin, skinny trees, fixed granary skybox) by tumby
  10. KrazyZark

    Pl_oljato A2

    Pl_oljato is a hybrid payload map set in a coal mining and processing plant near an abandoned old mining town from the 1800's in the Navajo area
  11. Lupe #savetf2

    pl_factoryfarm_b1 0.5

    A map that pass around a small factory in the middle of the desert. The map still on beta so some parts of the map still missing some details. The things that still missing are: *3D skybox *some details in some enviroments *some cliping Im accpeting any suggestion to improve the map...
  12. Koye

    Cliff A0.5

    Throw a bomb off a cliff!
  13. F

    Snowdrop Stage 1 a6

    Stage 1 of Snowdrop, a Multi-Stage Payload map where Blu must fight their way up Red's Base deep in the freezing cold mountains of... New Mexico? Wherever it is, Blu thinks its important enough to send their best mercs out there to blow it up. Since this is a Multi-Stage map, the different...
  14. Seacat08

    Jellybean A2

    The mercs push the Payload through St.Johns NL
  15. Markus_McCloud

    PL Graffiti (Alpha)

    Markus_McCloud submitted a new resource: Graffiti (Alpha) - A small Tug-of-War Payload map about vats of paint. Read more about this resource...
  16. Markus_McCloud

    Graffiti (Alpha) Alpha 3a

    I came up with this map layout idea while bored as hell at work. The idea for the theming came about as one of ArraySeven's old discarded ideas: In my idea, I made it into a small Tug of War Payload map instead of a traditional one. And yeah, I know that choosing an unconventional gamemode...
  17. Zacco

    Twine (Stage 2) A5

    RED is hiding secrets beneath the ground north of the arctic circle, can BLU blow them up?
  18. Roboto

    [Split Payload] Ultrablitz a2

    lol
  19. Zacco

    Twine (Stage 1) a7

    RED is hiding secrets beneath the ground north of the arctic circle, can BLU blow them up?
  20. Scary-Jello

    pl_ionize a1

    Ionize is a 4 point payload map in which blu needs to destroy a vital uranium stockpile by going past bridges, freight elevators, and giant locked blast-doors with radioactive warnings on them. This was primarily a payload logic test map, and is my first functional payload map. (The white...