payload

  1. DoctorDoomtrain64

    Bumblefumble a4a

    Welcome to Bumblefumble Apiaries! An Autumn themed Payload map that I adopted from Kube, originally named pl_nectarine! Of course, this was Kube's map originally so all the credit for the original layout and concept goes to him Assets used: Autumnal pack - Berry sky_bluevalley_02 - Cin...
  2. d3adfin

    'Tap-to-Push' Payload Prefab v1

    just a prefab for the cart used on pl_drylands this is a modified version of the cart logic on pl_tapline, so credit to GuttyKreum for creating that no need to credit me for creating it, but i would prefer if you credited gutty since he made the initial logic that was changed have fun!
  3. Potato 2

    Multi Stage pl_hoodoo_event 1

    Red team hired a shaman to haunt Hoodoo's gold mines. will this be enough to keep the Blu team out? Full creative credit goes to the original Hoodoo creators: Tim "YM" Johnson Jeroen "Snipergen" Dessaux Wade "Nineaxis" Farby Drew "..oxy.." Fletcher
  4. Hydro

    Stailia S1 A16

    The first stage of a multi-stage payload map. Story [Temp]: A train is transporting [Retracted] for Red and must pass through the mountains to reach its destination. Red must protect the train by stalling for time while Blu is pushing the bomb cart to a cannon at the end to destroy it.
  5. Tang

    pl_paifang 2023-10-28

    Originally a submission to the 2021 Microcontest 16, now a 4-point payload map through a Chinatown-esque urban center. Map Credits: Mega Typhlosion / Tang Rhamkin Thank you to countless multiple other people for contributing ideas as well as providing feedback!
  6. Tiftid

    pl_tiftid_mc16 _a1

    If you thought pl_yeswhere was gimmicky and tiresome, you haven't seen nothin' yet, mate! Since the restriction of this microcontest barely restricted me at all, I quickly got bored of it and started thinking about things that really interest me, like "how can I make it so that BLU gets to...
  7. Hrize

    Crystalcold A1

    RED have found rare crystal high in the mountain and after mining it they will be able to sell it and enhance their weapons and ammunition. BLU will have a hard time dealing with RED and that's why they decided to destroy the crystal. Old explosive pal will do his job.
  8. Hombzy

    dreiberg a2fix

    A payload map I had initially intended for the "rule of threes" contest but didn't get around to commit to. Obviously inspired by my own favourite payload maps in certain spots. Featuring 3 points with the unique twist of 3 forward-roll-zones between the second and last control point.
  9. ethosaur

    pl_dogwater a4

    A small work in progress one stage payload map. Includes new paths that open up, after capture points have been taken, and forward spawn for blu/moved spawn for red. The idea is to later replace the bomb with a big jug of poison (Or something like that) as blu is trying to sabotage reds water...
  10. Capp

    Multi Stage sequia (stage 2) a3

    second stage of a 3 stage payload map. Enjoy.
  11. A

    Cratery A6E

    Problem: RED keeps using crates for cover, making it harder to fight them. Solution: Blow up the crates. This is technically my third map, but it's the first I've made in a long time.
  12. MC_Labs15

    Pine Peak b1c

    My entry for the Rule of Threes contest! A single-stage, 3 point payload map featuring a sawblade, a train bridge, and a laserbeam!
  13. jankkhvej

    [PL]Goldstash A4B

    The first and second controll points have a lot of interesting height variations and alternate paths, the last point has a lot of spaces for red to defend and flanks for blu to use. Also there's a YEET sign i added for no reason, will delete later
  14. ethosaur

    Are downwards based payload maps, bad design?

    I've started working on a new payload map after a few years of not making a tf2 map, it was going pretty good, but I realized halfway through, that I had designed the map to be in a constant downwards slope. Looking back at all other payload maps, payload carts rarely dip down, aside from a few...
  15. zythe_

    Multi Stage hoodiehoo s1_a1

    [this map will have 3 stages! only stage 1 currently exists!] the tag line is not joking, there is a brush outside the map that prevents the map from failing to compile that ive textured with a coconut. this map was designed after goldrush hoodoo and a little bit of dustbowl, but mostly hoodoo...
  16. youporkchop5

    Dunno _a18

    Dunno is my first real TF2 map in a long time. Hopefully it's good. (edit: its not) The Mercenaries were warped here by some magician (I think he's Soldier's roommate) and now they are forced to fight over the Legendary Nickelodeon Slime Pit™! Screenshots current as of A17A
  17. what game am I playing

    Bypass b4.1

    Payload map with a gimmick that drives players away from the cart. The gimmick is: before the final point, blue team has to push a button to open the large gate.
  18. Chains-

    Parking b4

    Parking is a single-stage Payload map with 4 cap points. BLU going through an abandoned airport terminal to settle a score with RED in the parking lot. ---Credits--- Content Packs Ultimate Mapping Resource Pack by A Boojum Snark Airport Pack by MaccyF Autumnal Content Pack by Berry Frontline...
  19. Huwareyou

    Stormblitz a1b

    A 4cp snow themed payload map that experiments with height variation, For this map I tried out detailing and displacements for the first time. This is my first payload map, enjoy!
  20. Sonoma

    Medieval Trojan s1s2a1a

    BLU tries to push their Trojan horse(equipped with a nuclear bomb) to RED's castle This is the second stage