A map that pass around a small factory in the middle of the desert.
The map still on beta so some parts of the map still missing some details.
The things that still missing are:
*3D skybox
*some details in some enviroments
*some cliping
Im accpeting any suggestion to improve the map...
Stage 1 of Snowdrop, a Multi-Stage Payload map where Blu must fight their way up Red's Base deep in the freezing cold mountains of... New Mexico?
Wherever it is, Blu thinks its important enough to send their best mercs out there to blow it up.
Since this is a Multi-Stage map, the different...
I came up with this map layout idea while bored as hell at work. The idea for the theming came about as one of ArraySeven's old discarded ideas:
In my idea, I made it into a small Tug of War Payload map instead of a traditional one. And yeah, I know that choosing an unconventional gamemode...
Ionize is a 4 point payload map in which blu needs to destroy a vital uranium stockpile by going past bridges, freight elevators, and giant locked blast-doors with radioactive warnings on them.
This was primarily a payload logic test map, and is my first functional payload map.
(The white...
Hey,
I want to make it so that any Red Member, who is still in the first Spawn, gets teleported to Spawn 2 after CP1 gets captured.
But I dont know with what Trigger Command I can do this.
Thanks in advance
The Reliable Excavation Demolitions company has grown the world largest pumpkin! In the middle of transport, Builders League United have hatched a plan to blow it up!
Orbital is a Payload Map set on an Alien Investigation Site
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Story:
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BLU tries to blow up the Rocket built by RED, in attempt to stop their attempt of blowing up
the UFO suspended above the RED Base, so that Team BLU can study the Aliens and maybe even...
Ok, so I'm getting tired of blindly trying fix these myself. Maybe someone can help me out.
Currently I have a couple of problems.
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1. Every team spawn entity WON'T FREAKIN WORK.
No clear reason why they're broken, but even with the...
A payload map made for MC22 with only 96 solids.
I think it uses a custom egypt rock blend texture somewhere, but I didn't notice that until compilepal packed it in so who knows
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