Minceraft

Medieval Minceraft A13

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Medieval Minceraft A13

The first gatebotless gatebot map

This medieval map was made using the map converter

Stop the bomb carrier from capturing the main gate

Features custom upgrades

"sv_allow_point_servercommand always" is recommended to prevent
medieval autorp

I am also accepting custom missions made for this map, i would be thankful
Author
rafradek
Downloads
774
Views
774
First release
Last update
Category
Mann Vs. Machine

More downloads from rafradek

Latest updates

  1. Map update

    Fixed missing upgrades when custom upgrades file is missing Reduced enderman count on wave 7 Slimes on wave 3 appear faster Reduced damage of Pigman zombies and Wither skeletons Increased cooldown of engineer spells Increased cooldown of witch...
  2. Fixes, Mission updates

    Reduced brightness of all light sources Fixed crash during gate capture Fastened the spawn of wave 5 robots Increased width of alternate route to the hatch
  3. updated upgrades and lowered difficulty of later waves

    Fixed alarms not triggering Giants are no longer stunned after capture, they cant attack instead Increased stun time to 9s Some changes to mission, mostly to reduce difficulty at later waves

Latest reviews

I played this once on a server and I had fun on it. Medieval mvm doesn't get much attention, so when this map combines Minecraft and Halloween Spells, it creates a fun novel experience. I remember running up the castle stairs and piledriving into a group of robots to start chaining crit on kill. I believe there were Control Points the robots would capture to open up the castle gates which furthered this fun little roleplay experience.

Overall, great novel map choice to include on a server. Also, the visuals use modern Minecraft blocks too rather than the dated classic look, very welcome inclusion.