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So I'm a rookie map maker in TF2. I had a sequence similar to the hilarious tug-of-war plr map called "dogbread" where upon winning the race, all hell breaks loose before the team is declared a winner.
I've decompiled the map, and copied similar outputs for mine, and it doesn't seem to work, no...
I'm trying to make a payload race map, and I want to change the models of the bombs from the plr assets to something else. I tried with a fridge to see what it'd look like, but the fridge model stays where its placed in hammer instead of snapping into the track like the unmodified blue bomb did...
Something happened to my map causing an Invalid solids error removing all of my props. I want to reload to an early save to try and fix it, how do you load auto saves?
Hi, I am new at Hammer Mapping and I am trying to use Displacements but for some reason after I created them my map won't update. My map will run and compile but it will load the version before I added the new brushes and the displacements. There are no leaks so I don't know what the problem is...
I'm making an attack defend map, and I need RED to win when the timer runs out, but right now, when the timer runs out, nothing happens, no team wins. How can I fix this so that RED will win?
I'm making an attack/defend map and I have a team_round_timer entity already but during setup time the BLU spawn doors don't lock themselves. I have all of the required things for functioning spawn doors but they don't close during setup.
I was working on my first map, and decided to add in environmental lighting. Then when I tried to load my map, the game crashed. Any idea what the problem could be? I didn't see any red text in the compile text, and with the stuff that does look wrong, I don't know how to fix. so I don't know...
ok so I just downloaded a "small" amount of custom content, and I am kind of new to the hole customization of hammer, so I have no clue have to add them. so thanks in advance. for more info I got them form the downloads.
Anyone know how to fix this issue? Whatever I do nothing fixes this, I've restarted my pc, Hammer++ and trying to left click to edit the white/red selection to delete nothing happens.
I need help editing the flag icon that appears at the bottom of the screen to the intel carrier. I dont know where to place the .vtf and I also dont know what to put in the "icon" field of the item_teamflag. I have tried putting it into my custom materials folder and linking the teamflag there...
Relevant link: https://tf2maps.net/downloads/gold-bars-lockers-and-a-giant-bank-vault.473/
Trying to work on a payload map where the final point is at a large bank vault. Found this file and tried to open it, but it seems to crash Hammer every time I go into Model Viewer. Placed the...
I'm very new to Hammer, so sorry if this is a beginner question. I was somehow unable to find anything on this when Googling, so I guess I just couldn't figure out the right keywords.
When I load into my map in TF2, my screen is black, and if I move my camera around a bit I can sometimes see...
Hello, I'm new to Hammer and I'm trying to get into map making, but I need some help solving a problem of mine.
I've tried running decompiled versions of Hoodoo and 2Fort in the Hammer Editor for test editing, but I'm running into major issues I don't understand. For 2Fort, Hammer's Alt-P...
Hello I'm trying to add a second spawn room to my Payload map.
Here is what I'm trying to do:
Red has two spawn rooms, 1: the Initial Spawn, and 2: the Last Spawn. i want it so that red at the start of the match spawns in the 1st spawn room but after blue caps the 1st point they move back to...
Downloaded Boojum Snark's Ultimate pack, but was informed to get Puddy's Small pack on top of that. I removed my ABS files using the remover tool in my files then placed the files in the right locations, but both packs weren't working as intended.
I resorted to Hammer++, but when running the...
Hi, Im new to mapping, and have a couple of issues. Im currently creating a mvm/payload map, but I cant compile anymore. Anyone know how to fix this? I used interloopers.net but I still cant figure out, whats wrong. Heres a copy of the log.
Note: There are 2/3 custom props in the map, dont...
I'm currently designing a map that utilizes cp_well's big doors and am running into an issue. So far it opens, but the door itself doesn't go into the frame like it's supposed to. Pictures provided. I thought it might be an issue with the func_door's origin, but modifying that doesn't seem to...
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