[Can't figure out how to delete this thread, I'm dumb, please ignore] Map not loading after adding lighting

ZincWolfWarrior

L1: Registered
Jul 25, 2023
4
2
I was working on my first map, and decided to add in environmental lighting. Then when I tried to load my map, the game crashed. Any idea what the problem could be? I didn't see any red text in the compile text, and with the stuff that does look wrong, I don't know how to fix. so I don't know what the problem is.

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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin"
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.vmf"
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Valve Software - vbsp.exe (Jan 4 2023)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68011 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 143 texinfos to 115
Reduced 8 texdatas to 8 (166 bytes to 166)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin"
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1"
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Valve Software - vvis.exe (Jan 4 2023)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.prt
391 portalclusters
1024 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 182 visible clusters (0.40%)
Total clusters visible: 45473
Average clusters visible: 116
Building PAS...
Average clusters audible: 288
visdatasize:38764 compressed from 43792
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed

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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin"
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1"
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Valve Software - vrad.exe SSE (Jan 4 2023)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.bsp
Setting up ray-trace acceleration structure... Done (0.04 seconds)
1507 faces
530478 square feet [76388864.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1507 patches before subdivision
36881 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 2317616, max 408
transfer lists: 17.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(51683, 41166, 43015)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(4486, 3542, 3742)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(445, 357, 392)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(47, 38, 44)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0114 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 191/8192 2292/98304 ( 2.3%)
brushsides 1201/65536 9608/524288 ( 1.8%)
planes 466/65536 9320/1310720 ( 0.7%)
vertexes 1944/65536 23328/786432 ( 3.0%)
nodes 886/65536 28352/2097152 ( 1.4%)
texinfos 115/12288 8280/884736 ( 0.9%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1507/65536 84392/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 716/65536 40096/3670016 ( 1.1%)
leaves 894/65536 28608/2097152 ( 1.4%)
leaffaces 1702/65536 3404/131072 ( 2.6%)
leafbrushes 482/65536 964/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9900/512000 39600/2048000 ( 1.9%)
edges 5453/256000 21812/1024000 ( 2.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 120/32768 1200/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1740/65536 3480/131072 ( 2.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 741084/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 38764/16777216 ( 0.2%)
entdata [variable] 8022/393216 ( 2.0%)
LDR ambient table 894/65536 3576/262144 ( 1.4%)
HDR ambient table 894/65536 3576/262144 ( 1.4%)
LDR leaf ambient 4812/65536 134736/1835008 ( 7.3%)
HDR leaf ambient 894/65536 25032/1835008 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 68011/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 4035
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed

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Running command: copy "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_coal_canyon_b1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_coal_canyon_b1.bsp"
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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2"
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_coal_canyon_b1" -steam -insecure
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