An artwork I made in Garry's mod of a Soldier rocket jumping and blasting a Pyro into smithereens, all while an engineer side-by-side to his sentry guns down a scout
!!CONTENT WARNING!! for bright/flashing colours and custom audio.
This is a 4-team domination remake of an attack/defense map of the same name.
Balancing is WIP
This is a gamemode prefab from cp_caper, Territorial Control Domination map.
Information
The prefab consists of 3 control points, 3 respawn rooms, 1 spawn room for the start of the round (needs so the map could work) and all required logic: Selecting random control points, changing spawns for...
"That's right! Its dom_steel! 5 control points! Every team with their own base! And setup time included! What more could you ask?"
Been 1 year since I added this map and I got plenty of playtesting with it. Surprisingly, despite the asymmetrical layout and advantages some teams have over...
The Hold all locational objectives game mode has neutral 6 points, 2 of them are home bases that have a slightly higher cap time, you must bring your teams flag to each point to enable them for capping, The team that controls all 6 points wins the game.
This gamemode requires you to download...
Saltspray Rig and the Turf War gamemode from Splatoon make their way to TF2 as a custom map! Work within the 3 minute timer to win against your opponents in this zainy new map!
To play connect to:
steam://connect/173.237.51.228:27015
into console
alternatively if you want to host a server with...
HOW TO PLAY TURF WAR
Whichever team owns the most control points before the aloted time is declared the winner
HOW TO MAKE
The entire prefab room needs to be placed somewhere in the map's void, rather than the logic from the prefab being placed within the main map somewhere, otherwise stuff...
I've been trying to make a really basic CP Domination logic. The default logic forces a stalemate if a team hasn't captured all points. I want logic where it simply hands victory to the team that's captured the most points. I also don't want any captures to increase the time or respawn times so...
Well it was long time making and designing good medieval map, but i think I done the best what I could.
Photos will be added later, because i am using shitty config lol
For ages, humankind has struggled with many challenges. Many tasks deemed far too dangerous to be worth solving. How to create world peace? How to end world hunger? How to travel faster than light? How to make territorial control good?
I, like everyone else, have attempted to solve at least one...
Made for Microcontest 17: Earth, Wind and Fire
The teams fight on oil rigs in middle of the ocean, watch out for EPIC jump pad action and airbasts
Wind - 5 jump pads
Earth - 2 ( 1 for each side) moving platforms
for mc16 - exclusion zone
moisturised. in my lane. newly equipped with knowledge on how to set up control points from scratch. vibing. tranquil.
featuring a funky little take on domcp where the round time is short, extra time is granted on each capture, and timer runout awards a win to the...
Welcome to dom_corner, a map made after (re-)discovering the Domination gamemode and wanting to make a map for it.
I originally had a layout idea of the spawns being in the inner corner between the team's point and mid, and this is what came out of it.
This gamemode is basically multi-CP KotH...
A small, quick, and dirty "remaster" of JACK5's Domination gamemode prefab. Instead of using the KotH gamemode as a base, this one uses Player Destruction. Owning points makes you gain points every second.
In order not to become crazy from the point gain sounds, I have included a soundscript to...
A 3cp domination cp_standin-style map,
used to use @Narpas "Standin-style CP with overtime" prefab.
https://tf2maps.net/downloads/standin-style-cp-with-overtime.11008/
(f i forgot to take screenshots)
My 72hr Jam submission for 2020, this map takes place on a harbor in a large city. Uses the domination gamemode made by Jack5
Domination gamemode: https://tf2maps.net/downloads/domination-prefab.5878/
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