Made for Microcontest 17: Earth, Wind and Fire
The teams fight on oil rigs in middle of the ocean, watch out for EPIC jump pad action and airbasts
Wind - 5 jump pads
Earth - 2 ( 1 for each side) moving platforms
for mc16 - exclusion zone
moisturised. in my lane. newly equipped with knowledge on how to set up control points from scratch. vibing. tranquil.
featuring a funky little take on domcp where the round time is short, extra time is granted on each capture, and timer runout awards a win to the...
Welcome to dom_corner, a map made after (re-)discovering the Domination gamemode and wanting to make a map for it.
I originally had a layout idea of the spawns being in the inner corner between the team's point and mid, and this is what came out of it.
This gamemode is basically multi-CP KotH...
A small, quick, and dirty "remaster" of JACK5's Domination gamemode prefab. Instead of using the KotH gamemode as a base, this one uses Player Destruction. Owning points makes you gain points every second.
In order not to become crazy from the point gain sounds, I have included a soundscript to...
A 3cp domination cp_standin-style map,
used to use @Narpas "Standin-style CP with overtime" prefab.
https://tf2maps.net/downloads/standin-style-cp-with-overtime.11008/
(f i forgot to take screenshots)
My 72hr Jam submission for 2020, this map takes place on a harbor in a large city. Uses the domination gamemode made by Jack5
Domination gamemode: https://tf2maps.net/downloads/domination-prefab.5878/
map is updaying
welcome mann.co water fall made in red man and blue man give to saxton hale for weapon to fight war do a osha shut it down for poor safer injury and death to mann.co shut down water fall now reopen water fall be rumours australium being in mann.co waterfall Saxton Hale need red...
after about two weeks of work I've finished my first team fortress 2 map in the half decade I've been making stuff in hammer. It has some issues, it has some inconsistencies, it has some visual bugs, but apparently some people think it's fun?
This takes the standin-route of the control point...
A small-ish map that's wider than it is long. Three points, 6:00 timer. More points = faster clock. Previously rd_resource.
Barn point gives advantage to defenders on the control point, as it is the highest ground and is hard to attack.
Bridge point is neutral and open, not favoring either...
3 control points in a circle; capturing a point moves your spawn there unless that's the enemy's only point; hold on to a majority of the points for 3 minutes to win, like KOTH.
Started in a 72hr jam, but that didn't get even a1 ready (cp_dagger72) so here's the "complete" first alpha version.
There are several problems I see with cp_standin.
First, the points are too far from each other. You cap a point, and leave to go get the next point. When you are halfway there to the next point, the enemy team has almost captured the point you captured 20 seconds ago. You either turn back or...
Description
Want to make your own Domination map? Download the prefab by clicking here.
You can find the original CP Hybrid here.
It never occurred to me during the development of Hybrid that I could turn it into a Domination map, however, now that both me and Docteur Whoa have effectively...
January 26, 2015: 14bit releases his first playable map for Team Fortress 2.
Original post: https://tf2maps.net/posts/318649/
It was created in 72 hours for the 2015 winter mapping contest, alt-tabbing between Crash's stream, Hammer, and the Valve Developer Community...
a medieval multi-koth/domination map with 4 points and a few gimmicks
(the more points your team holds, the faster the clock ticks down, up to 4 seconds every normal second)
made for summer 72hr jam 2018
made with Gadget's medieval prefab pack and Jack5's domination prefab
A desert themed 3CP domination map similar to Standin layout-wise, focusing on interesting control point areas. Made for the 2018 Summer 72hr Jam.
Resources used:
Zeq's dom_cliffhanger logic
ABS resource pack
Screenshots:
Preface
This prefab was originally a submission of mine on GameBanana since March the 6th, 2018 and has last been updated on March the 8th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and...
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