Inspired by Icarus' models and wanting to use them in my own 4-team domination map, I decided to expand on his work by adding the relevant submodels for GRN and YLW.
If you want to do something like this yourself, or edit these models in particular, all you need are:
- VTFEdit to convert...
TC Domination implementation in TF2 VScript.
Install instructions
Drop tcdom_logic.nut into tf/scripts/vscripts. Make sure to pack it when ya compile.
Bring everything from tcdom_logic.vmf into your own map.
Enjoy!
Gamemode info
Capture all three control points to win! At round start, each...
Space map designed for the mdom (Mercenary Domination) mode in Open Fortress.
Point A is a mishmash of campgrounds from Quake 3
Point B is inspired by the E2M1 tech base from Quake 1
Point C is a copy of one of the areas from Quake 3's Hidden Fortress
Lithos means rock
-Can support up to...
dom_sewers is a tf2c 4team map that takes place in a sewer, and all team's cap points have unique deadly gimmicks. meant to be a chaotic map for a chaotic mode
-Original submission for the TFConnect 2022 event!-
Old Nick's popped into the local town for a visit, while he's gone, the workshop needs someone to look after it!
Fight for control of the workshop, and win the praise of Old Nick when he returns! And if you've been a good little mercenary...
A domination control points map, set in a secretive mountain powerplant. You capture control points to gain score, with each point scoring 1pt / 3sec. First team to hit 200 score and win the point race begins a 75 second countdown in which they can either capture the opposing team's final...
Before Mercenary Domination was officially added to Open Fortress, AlphaBlaster wondered if we could use HypnOS 1999 and I's DM_Painhouse to shit out a quick 2team prototype version of MDOM with it. When playing it, it actually turned out to be super fun. While merely just a test map, I'd like...
MDOM version of my other recent map, which was made for my pitch for an MVIP mode. Not much else to say about it. Four capture points, like TF2C's Dom Hydro, all labelled.
Introducing "Checkmate!" (Aka "Merc VIP")
The first in a new submode I came up with. The rules are simple: Two teams, two Civilians. Each team gets a Civvie. Protect yours, hunt the other team's down. Killing the enemy Civ awards 20 points to your team. First to 100 points wins. (Meaning each...
This is a symmetrical "Mercenary Domination" map, meaning owning capture points increases your team's score per second, all while combining this control point gameplay with that of Team Deathmatch, restricting you to Mercenary and having to procure your own weapons. Victory is earned for your...
Open Fortress has an unused and unfinished Domination gamemode; This map is a demonstration and test of the mode when combined with Team Deathmatch gameplay.
Because the control point HUD does not as of yet work with Domination mode, this map uses nine game_text and nine timer entities to...
A Kaiju is attacking Teufor-tokyo, and you gotta stop it! Looks like you're gonna need to put a pin in that Karaoke rental...
Made for the TF2maps Summer Jam!
I don't like how the japanese roofs are set up and I really wish I knew how to put them together. Might redesign alot of this map later...
Asymmetrical CP (Standin-like) compact map.
This map is based on high ground, jumppads and enviroment hazards
https://steamcommunity.com/profiles/76561198958983444/
An artwork I made in Garry's mod of a Soldier rocket jumping and blasting a Pyro into smithereens, all while an engineer side-by-side to his sentry guns down a scout
!!CONTENT WARNING!! for bright/flashing colours and custom audio.
This is a 4-team domination remake of an attack/defense map of the same name.
Balancing is WIP
This is a gamemode prefab from cp_caper, Territorial Control Domination map.
Information
The prefab consists of 3 control points, 3 respawn rooms, 1 spawn room for the start of the round (needs so the map could work) and all required logic: Selecting random control points, changing spawns for...
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