domination

  1. Padre Snowmizzle

    Poach (CP)/(8CP)/(KOTH?) 1.1.0

    Another vacation, another argument; settle your squabble and get on with your camping trip. You're all performing below standard, and our Mann Co sponsors are starting to pull out. Then we thought about it, and what better way to improve job performance than to bring it with you on your next...
  2. Padre Snowmizzle

    Crevice (CP)/(8CP)/(KOTH?) 1.2.2

    Will you take the fall, or stand on top to hold as many points as possible in the mining crevices? Rocks! Rocks as far as the eye can see... well, you're in a big hole, so you can only see so far away. Then if you fall into the canyons, that'll be even deeper. That means more rocks for you...
  3. Revenant

    72hr Jam 2023 Claustrum a1

    Standin-style 3CP (all points unlocked, first team to capture all at once wins) map made for the 72 Hour Jam 2023. The layout emphasizes the use of multiple layers of elevation, with many potential spots to drop down or jump up between levels.
  4. Luther

    CP Plunder

    Luther submitted a new resource: Plunder - A Conquest map set in a desert environment Read more about this resource...
  5. Luther

    72hr Jam 2023 Plunder a1

    A Conquest map set in a desert environment. Each team will randomly be assigned one of the three spawns. Control the points to receive points. The first team to reach 500 points, wins! Credits: Theme: cp_egypt_final The gamemode: https://tf2maps.net/downloads/conquest-prefab.15989/
  6. dabmasterars

    Standin (VScript Conquest) V1

    DESCRIPTION This variation of the map Standin has a unique ruleset. You need to capture the control points to collect points, which are gained for every second a control point is under your team's control. The first team to reach the target wins. This map uses VScript for logic and has a custom...
  7. jnts

    Four-team Alphabetical Control Point Holograms 1.0

    Inspired by Icarus' models and wanting to use them in my own 4-team domination map, I decided to expand on his work by adding the relevant submodels for GRN and YLW. If you want to do something like this yourself, or edit these models in particular, all you need are: - VTFEdit to convert...
  8. Kube

    TCDOM Gamemode Logic Prefab (VScript Edition) v01.02

    TC Domination implementation in TF2 VScript. Install instructions Drop tcdom_logic.nut into tf/scripts/vscripts. Make sure to pack it when ya compile. Bring everything from tcdom_logic.vmf into your own map. Enjoy! Gamemode info Capture all three control points to win! At round start, each...
  9. Jameson

    mdom prefab [Open Fortress] v1

    mdom (Mercenary Domination) logic for Open Fortress mappers to use. Has notes and extra entities to be copied into their map.
  10. Jameson

    Lithos a2

    Space map designed for the mdom (Mercenary Domination) mode in Open Fortress. Point A is a mishmash of campgrounds from Quake 3 Point B is inspired by the E2M1 tech base from Quake 1 Point C is a copy of one of the areas from Quake 3's Hidden Fortress Lithos means rock -Can support up to...
  11. Octmari

    4-Team dom_sewers a2

    dom_sewers is a tf2c 4team map that takes place in a sewer, and all team's cap points have unique deadly gimmicks. meant to be a chaotic map for a chaotic mode
  12. GuardianAngel

    dom_cridamas a01

    -Original submission for the TFConnect 2022 event!- Old Nick's popped into the local town for a visit, while he's gone, the workshop needs someone to look after it! Fight for control of the workshop, and win the praise of Old Nick when he returns! And if you've been a good little mercenary...
  13. Aulli

    Wavecut a4

    Yes made for the Territorial Domination contest https://tf2maps.net/threads/unofficial-contest-territorial-domination-600-in-prizes.48433/
  14. Plainz

    CP Belouga

    Plainz submitted a new resource: Belouga - 4cp Read more about this resource...
  15. lucebox

    Powersnow a10

    A domination control points map, set in a secretive mountain powerplant. You capture control points to gain score, with each point scoring 1pt / 3sec. First team to hit 200 score and win the point race begins a 75 second countdown in which they can either capture the opposing team's final...
  16. jan

    MDOM Painhouse 2022-09-13

    Before Mercenary Domination was officially added to Open Fortress, AlphaBlaster wondered if we could use HypnOS 1999 and I's DM_Painhouse to shit out a quick 2team prototype version of MDOM with it. When playing it, it actually turned out to be super fun. While merely just a test map, I'd like...
  17. AlphaBlaster

    Checkmate (Merc Dom) dev2

    MDOM version of my other recent map, which was made for my pitch for an MVIP mode. Not much else to say about it. Four capture points, like TF2C's Dom Hydro, all labelled.
  18. AlphaBlaster

    Checkmate (Merc VIP) a1

    Introducing "Checkmate!" (Aka "Merc VIP") The first in a new submode I came up with. The rules are simple: Two teams, two Civilians. Each team gets a Civvie. Protect yours, hunt the other team's down. Killing the enemy Civ awards 20 points to your team. First to 100 points wins. (Meaning each...
  19. AlphaBlaster

    Reservoir (Domination) dev

    This is a symmetrical "Mercenary Domination" map, meaning owning capture points increases your team's score per second, all while combining this control point gameplay with that of Team Deathmatch, restricting you to Mercenary and having to procure your own weapons. Victory is earned for your...
  20. AlphaBlaster

    Mercenary Domination Mode Logic Test a1

    Open Fortress has an unused and unfinished Domination gamemode; This map is a demonstration and test of the mode when combined with Team Deathmatch gameplay. Because the control point HUD does not as of yet work with Domination mode, this map uses nine game_text and nine timer entities to...