Basic CP Domination Question

Cyberen

L3: Member
Mar 30, 2021
143
30
I've been trying to make a really basic CP Domination logic. The default logic forces a stalemate if a team hasn't captured all points. I want logic where it simply hands victory to the team that's captured the most points. I also don't want any captures to increase the time or respawn times so I cut that out (it makes sense in the map). I already used a math_counter and logic_compare but it doesn't seem to be working in handing a victory to any team. See attached vmf. I would appreciate any help in making this idea a reality.
 

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Box Of Paper

L3: Member
Jul 15, 2019
112
143
You should change the math_counter's output to fire a "SetValueCompare".